We have a winner!
Six Kingdoms
A difficult task comes to a close, and thank you to all our entrants! Full results are posted in the usual place, and each game will get some dedicated discussion in the coming days. Now head over to the critiques forum to view the schedule and share your observations!
The Entries are in!
Only eight this month tells me this was a challenge insurmountable to many. Kudos to those who even attempted the storytelling challenge.
For everyone - even if you didn't enter - take the next week (up through the 16th) to read the entries and cast your votes. Remember to cast your vote using the form here.
Please Read: Details on entering the Game Design Showdown.
Narrative is a tough nut to crack in board games. In RPGs it's easy. In "rules light" card games like Once Upon a Time or NanoFictionary very short stories are told by the players based on loose story elements. Board games that craft a compelling narrative that's a bit different each time are a bit rarer.
Betrayal at House on the Hill, Mansions of Madness, Tales of the Arabian Nights and Agents of Smersh are some of the modern examples.
Many of these larger games, you'll notice, use a reference book to tell the story. Some in a Choose Your Own Adventure style, some with a single large story that the players partake in.
YOUR CHALLENGE
- Design a board game that crafts or tells a strong narrative This is open to your interpretation.
- Your game, however, must NOT involve players telling individual stories and then comparing them as in a part game. It must weave a shared, single narrative for the players each time they play. This, again, is open to your interpretation as well as the interpretations of the voters.
- Your game MUST include a board
There are no thematic restrictions, but it is suggested that your game have a theme.
Now the details:
Word Limit: Standard 500 word
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Monday the 2nd through to Monday the 9th.
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the [Critiques Thread].
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Outline
Each player is a financial backer supporting 1 of 6 explorers in their search for a lost treasure. The placement of tokens, in conditionally restricted pairings, generates a developing narrative that depicts their ongoing search.
Token placement also allows the players to employ game directives to help or hurt the various explorers. By doing so the players can disguise which explorer they are backing, while covertly ensuring that their explorer still finds the treasure first.
Contents
01 Narrative booklet with 36 double entries for each of the 6 locations
01 Game board featuring 6 ancient ruin locations
Six squares run horizontally across the top of the board, one for each ruin location. Each square contains two circular spaces that can accommodate 1 explorer token and 1 object token. Beneath this row are pictures for the six explorers, with a 3 hit-point bar and a 3 victory point bar for each of them.
36 Explorer tokens (in six colors)
36 Object tokens (in six colors)
Each token has two conditionals links. For example a red explorer token could have blue and green object links on it. In contrast a yellow object token could have orange and purple explorer links on it.
06 Explorer Cards
Each player is randomly given a card for one of the six explorers, which they keep hidden throughout the game.
Game Mechanics
Each player randomly draws 4 tokens to start the game. On their turn a player can put as many tokens as they wish onto as many locations as they choose. However, when placing a new token it must match one of the conditional links of any other token on the location.
Tokens can be used to replace existing tokens if they color match the explorer or object token to be replaced.
When the explorer and object spaces of a location are both filled the player consults the narrative booklet. They flip to the relevant location section, choose to read either the positive or negative narrative entry for the matching token sequence, and follow the accompanying game directions to help or hinder the explorer. The type of object token provides an indication of what the game directions will be.
Game directions can cause explorers to take damage, heal damage, or discover clues that equate to victory points. They can also impact on other explorers and dictate the movement of explorer or object tokens between locations.
If an explorers hit-points reach 0 all their tokens are removed from the game board. After spending a round healing their hit-points rise to 1 and they re-enter the game. While an explorer is healing no tokens for that explorer can be added to the game board.
After reading an entry all the tokens on the location are returned to the general draw pile.
At the end of their turn players draw 1 new token up to a maximum hand allowance of 4.
Win Condition
When an explorer scores 3 victory points the player backing that explorer wins the game.