We have a winner!
Six Kingdoms
Summer clearly brings distractions from the important task of creating hobby games! Big kudos to all our participants. Storytelling is no easy task even without the strictures of the board game structure. Share your observations!
Game | Score | Gold Medals | Silver Medals | Bronze Medals |
Six Kingdoms | 14 pts | 12 pts | 2 pts | |
Entanglement Agents | 10 pts | 6 pts | 4 pts | |
Telltaletown | 8 pts | 6 pts | 2 pts | |
Ruins and Riches | 8 pts | 3 pts | 4 pts | 1 pt |
Life of Blalil | 5 pts | 4 pts | 1 pt | |
The Wild West | 5 pts | 5 pts | ||
Operation SNAFU | 4 pts | 2 pts | 2 pts | |
Melodram-AHA! | 0 pts |
The implementation of Entanglement Agents really captured me. It is much like the actual construction of a story, with the early stages being written as first draft and subject to revision.
I think there are two huge weaknesses in this game. The first is that it only caters to two players. I see the real joy in this game being the interaction between several people as they compete to produce a desired outcome, creating dramatic and ludicrous situations in the process. The second is the construction of the game board. We're talking about a giant flowchart that can easily get out of hand. Still, it's something I'd like to see.
I think the biggest strength of the game is the ability to tell a story in a non-linear fashion. If early details don't suit you, go back and change them. This will lead to quite a bit of competition as the early stages lock in and the story gets set in stone. Again, some care will need to be taken with the flowchart or with the story objectives so that early decisions don't automatically lock out later objectives.
A very cool idea, one I'd like to see developed.