Hello everyone,
My name is Kris Fields. I'm a big board game enthusiast and an amateur game designer. I'm working on my first game right now, which is an attempt to merge an auction based game mechanic with a combat mechanic. The idea is that you bid on combatants, and then you battle them.
That's what I'm working on in my free time. Most of my time, however, is spent working on Avalaunch, which, depending how market research goes, will quickly become a crowdfunding platform specifically geared towards games - a platform that is itself a bit of a game.
My aim right now is to talk to as many other game designers and publishers as I can. I would love to start a conversation about your experiences in publishing and launching your games - especially any problems or difficulties you might have encountered. I'd also love to hear your thoughts about other launching platforms (ie. Kickstarter), as well as what you'd want most out of a crowdfunding platform.
Hi Jeremy,
Education board games are definitely a different beast altogether. Recently, I ran across an essay on Educational Games & Gaming that you might find interesting:
https://sites.google.com/site/ptlehmann/gaming/edu
Also, have you heard of Quest to Learn school? It's a charter school in New York that is completely gamified. Pretty intriguing ideas they are incorporating:
http://q2l.org/
So it sounds like in addition to your games being education oriented, they're also "classroom games" vs your traditional 1-6 player games. That sounds like a very niche market. I'm not sure how you'd best go about getting a base of support for your games. If you're having trouble getting your administration behind you, and you're the one creating the games, I can only imagine it'll be an even more uphill battle for other teachers.
-Kris