Hi everybody,
I'm Ananda. I'm interested in board game, board game design, and board game design heuristics, so I'll probably want to talk about all three on this forum. I've designed (and discarded) many games, but don't have any published games. Currently, I am working on a card game called Weavers. Looking forward to lots of productive board game design related discussions here!
I mean rules of thumb for game design that generally improve the quality of any game (not the heuristics that players learn as they play the game, though I care about those too).
Some examples (my personal favorites):
+ Events that affect a player negatively should be foreshadowed
+ Each choice should benefit a player in at least two distinct ways
+ The interactivity of a mechanic should be inversely proportional to its complexity