Hello All!
My names Chris, and I'm a recovering producer/designer from the video game industry. I recently started a job where I'm able to resume work on some personal projects and wanted to make sure I was able to gather a wide range of thoughts and opinions. I've been working with a lot of former WotC and Decipher folks, and recently shipped "Pokemon Trading Card Game Online" and "Big Bang Theory: Mystic Warlords of Ka'a". I've been neck deep in TCGs for the past 2 years and am hoping to find some more perspective on the forums, and ideally, not get sucked into a debate on the pros and cons on mana screw :)
On the games I'm into, aside from some TCG's, I've really enjoyed the gipf project games (http://www.gipf.com/) and play Go when I get a hankering for general strategy. Tabletop RPG wise I like to separate my mechanics from my narrative and have had a lot of fun with Prime Time Adventures (http://www.dog-eared-designs.com/pta.html).
I believe a really good TCG does not have to phase out rules or create "must play" cards (note how MTG fits into this schema), and those are tools that are being used as crutches by some games. Like an online game, sure, you can patch out changes after launch because you rushed the game and had to make a street date, but if you don't HAVE to, you probably should just wait till it's ready. One of the things I've enjoyed most about the board game process is the luxury of saying "Hmm, that's not working, I'll try a different direction and see where it goes". This works fine for my personal projects, but when I'm sitting on a milestone payment that will mean life or death of the studio and possibly cut 40 people of their jobs, that becomes a much harder choice to make, and you fall back on the "Eh, we can fix it later". With as much money riding on some TCG's regular release schedule, it's pretty easy to see how they can fall into that trap.
Because of the TCG influence there have been a couple concepts that I've been bringing into my board game, and I think it's for the better. Those thing are:
I'll be posting some questions/thoughts on my next iteration's direction sometime soon. Looking to forward to hearing people's feedback and learning more about board games in general.