So fundamentally I have a SOLID base for the game ("Monster Keep"). I am now thinking about small additions that I can add to the game...
One of my ideas is the following:
- Much like "Clue", each player's token is one of six colours. So I figured that I would create a special "Lord" card for each one. The bonus it gives a player is BY DEFAULT a player will have +2 trait stats. So for example, Lord Asinius, who is a glutton will give a player +2 Food for each bid. And so forth. Other Lords will have a different bonus...
That would add SIX (6) additional cards to the game. Colours would be: Red, Yellow, Blue, Purple, Green, and Orange. And the player's pawns would match the colour of their character's card.
The DEFAULT bonus is +2 Points and is IDENTICAL to each Lord. So it does not affect the bidding process of the game. What it does do is affect the BONUS points a player can get when they have satisfied a Monster needs. It can also affect a player's decision as to which monsters to bid on...
Comments
Lordly Names
So I have created a thread which is open for designers to chime in with their suggestions for "Lordly Names".
Here is the thread: http://www.bgdf.com/node/13125
From this list I have my own six (6) names below.
Special Ability
I am thinking that to EXPAND on the Lord concept, each Lord could have a SPECIAL ABILITY the player can use ONCE during the game. How to track it is simple:
I have *determined* 6 DISTINCT abilities for each one of the Lords. BUT I will keep this information confidential! ;)