We have a winner!
Seeking a Friend for the Zombie Apocalypse
by tsquared
Set collection forms the basis for countless classic card games. Finding a new way to implement this mechanic was a real challenge. Share your thoughts in the critiques thread and look for a complete posting of results.
Entries are in!
Take a look at the entries below, and then submit your votes using the form located here before the end of the 16th.
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Please Read: Details on entering the Game Design Showdown.
Happy new year everyone! After an intense competition in December, we're starting 2015 off with a simple, relaxing design challenge.
Humans, like so many other mammals, love to collect things. There are many games that use collecting and sets as a primary scoring mechanism. More recently simple, popular titles like Tokaido and Sushi Go.
What is it about collecting that is just so compelling? Some insights might be found here and here, with the caveat that these articles are more about obsessive collecting than the simpler urge to match and complete things.
Your challenge for January is to create as compelling a collecting and matching game as you can...in 500 words or less. Be a bit out there with your game, otherwise you risk making a design that looks a lot like everyone elses'.
Now the details:
Word Limit: Standard 500 word limit
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Friday the 2nd through to Friday the 9th.
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Estate Sale
Your estranged, eccentric uncle has passed away and you and your relatives are trying to acquire heirlooms from his estate to sell to wealthy investors. The investors are only looking for high value collections and are willing to pay you top dollar. However, they have advanced you some money to purchase these items and if your collections aren't up to snuff they will come looking for their money.
Components
120 cards, valued 1-10 from 12 different Collections
Setup
Remove (30/20/10/0 for 3/4/5/6 players) random heirlooms (cards) from play. All players draw 8 heirlooms from the estate (deck).
Then place (6/8/10/12 for 3/4/5/6 players) heirlooms from the estate face up in row in the center to populate the estate sale.
Each player selects 1 heirloom from their hand and places it face down in front of them. Then each player passes the rest of their hand clockwise. Continue until each player has 8 heirlooms in front of them. This is their initial inheritance (starting hand).
Play
The player who has most recently been to an estate sale goes first.
On your turn you can do one of four actions - Swap Trade one or more heirlooms from your hand for a single heirloom in the estate sale OR Trade a single heirloom from your hand for multiple heirlooms from the estate sale. The value of the traded and the traded for heirloom(s) must be equal. - Blind Swap Take the top heirloom from the estate and add one heirloom from your hand to the estate sale - Dumpster Dive Take top 1, 2, or 3 heirlooms from the dumpster (discard pile) - Build Collection Place one or more heirlooms of the same type from your hand face up in front of you. These collections will remain there for the rest of the game but can be added to on future turns.
When heirlooms are added to the estate sale they are added on the left. Then heirlooms are discarded into the dumpster from right to left until there are (5/7/9/11 for 3/4/5/6 players) heirlooms remaining. Finally a new heirloom from the estate is placed face up in the leftmost position of the estate sale.
If a player has more than 8 heirlooms in their hand they must discard down to 8.
Play continues clockwise.
The game ends as soon as the last heirloom from the estate is added to the estate sale.
Scoring
Only collections that have been built in front of players are scored. Each collection is scored by adding together the value of all the heirlooms in a collection and subtracting 20. It is possible for a collection to be worth negative points. Collections of 5 or more cards score an additional 10 points. Each player adds the value of all their collections together and the player with the most points wins.