Post any questions or comments related to the March 2015 content, "A Team apart."
Have fun!
Post any questions or comments related to the March 2015 content, "A Team apart."
Have fun!
Does that mean even one person (and even if it's just one) playing solo would be against the rules?
This subject is very interesting!
Can we add a picture to the submits? It would be easier to talk about the map on the board afterwards. (Or should I describe the most important parts and leave the rest to the imagination?)
The challenge states "partners/team-members are not allowed to communicate with each other in any way other than the open information of the game-state", yet this seems to go beyond the restriction of simply forbidding tabletalk. Is it permissable to have forms of communication that are less open like the passing of a card to your partner?
There are no images allowed in submissions. The point is a 500 word or less 'conceptual pitch" with rules only enough for readers to understand the flow. Images were cut out because it crept the contest into the realm of "who has the best pictures" You'd think voters would not be swayed by such things, but alas, it happened. It also defeated the lightness of this contest.
Perhaps again in the future, should the GDS change form.
You're right, it does go beyond table-talk. No communication means no passing notes, no going off into a side room and discussing strategy, no working out a system of blinks and hand gestures ahead of time.
In the example you gave
Is it permissable to have forms of communication that are less open like the passing of a card to your partner?
If that card is one that is normally passed during game play, then yeah it's fine. For instance, if I have to "draw two cards, keep one and give the other to a teammate" then that's fine. It's normal course of the game, and not literally communicating anything (only implied that you think this card is useful to them).
A pictures says a thousand words, which would make you go over the word limit...
What he said.
A last question before I submit:
What is plain-text format?
I think it is "normal" text as I see it in my text editor, but I'm not really sure.
Yep, plain text is just the text, without any bolding or italics or fonts. Like you would see in a .txt file.
You can also use markdown, which is pretty simple, allowing you to bold or italicize things.
I type my rules in a free markdown program, just to make sure I didn't mess any of it up.
Note, some word counters count the bullet points as a word, so I stopped using them after I was accused of going over the word limit.
Thanks!
That's enough information for me, I just submitted my entry.
I usually point people towards http://dillinger.io/ when they are looking for an online Markdown editor. Type it in on the left, and it converts to what it will look like in rendered HTML on the right.
That's all, really. Time is running out for the March GDS!
Also, what time zone should I count with when determining what time it is?
I will be closing the entries at Midnight the night of the 8th (going in to the 9th). That's Eastern time. Don't know why it's Eastern time, but there you have it. I'm very willing to leave it open to the proper close of the 8th.
Let's call it the close of the day in Unalaska.
Please note that due to an error (wrong month submitted on form) one of the entries didn't make it up. This is a relaxed contest, for sure, so it's posted as entry 8.
If you've voted already, you are under no obligation to vote again.
This is a very user-driven contest, meaning the rules are primarily enforced by your votes? This goes for entry length, appropriateness to the theme, etc.
That extra 8th entry isn't in the voting form.
By the time the original submitter noticed his error, many people had already voted. So this is a 'exhibition round' for his entry. He is aware of this :(
For this month's showdown, I would have been interested to see submissions where communication is restricted by the rules, instead of banned. It felt like a lot of games just tacked no communicating onto a game, which would be better with communicating. If we were making rules for the restricted communication, we probably would have seen more variety in ideas of how to use that, like Hanabi which allows you to tell a singler player about a single card in their hand.
The start of my entry being played in two locations was mostly because I wanted you to at least be able to talk to your enemy, if you can’t talk to your ally. Being in a separate location from your ally made not talking to them feel less awkward to me.
I'm not sure how this can be applied to the GDS in general though. Challenging restrictions are fun, but it's good when we can play with the restriction though.
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Maaaayyybeee.
Generally you're looking at a game that is played with 2 people (partners in a co-op, but they can't communicate), 4 people (two partnerships), or 5+ where you have two or more teams.
You could do a 3 player coop, or one a game with discrete but changing alliances. For example, an asymmetric game of 2 vs 1 where the team of two can't communicate This is using the idea of teams by including one, even if there is another type of player who is on their own.
This team-communication thing needs to be a major mechanic in the game or else the voters may penalise you
Other variations are fine of course, but the basic idea is the same: there are teams, and those teammates can't communicate. A game of 4 people where everyone plays for themselves is not a team game.