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Metaphysical structures in game design. What are they? Why are they important?

I'm writing a book that teaches the reader how to use specific philosophical tools to deconstruct games and design better games, ten moves on to playtesting and publishing your game. Following is an excerpt from the first chapter titled, "Metaphysical structures in game design. What are they? Why are they important?"...

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Nothing else to see here. Please move along.

GTS 2009: Friday - Wrap-up and Lessons Learned

Friday, April 17th

GTS 2009: Thursday - "Hi, I'm a game designer. Who should I contact to submit game proposals?"

Thursday, April 16th
(Writing @ 11:10 AM on Friday)

Don't remember what I ate for breakf... Oh, yes I do. I was really happy with the ham, egg, and cheese croissant at Nosh (at the base of the South tower), but I chose not to do that and went to the big common room outside GAMA registration to wait for the continental-style buffet to be set up. This was a good move for several reasons:

1) It's a decent breakfast, and it's free (or at least included in the price of the ticket).

GTS 2009: Wednesday – Swing batter-batter-batter, swing!

[Edited - Redactions removed]
7:30 PM on Wednesday, April 15th.

Meeting with Bucephalus was postponed from 11:30 AM to 6PM. although the pitch session at 6 PM went well (I pitched 15 games in 75 minutes, averaging exactly 5 minutes per game, with requests for five of them), I ended up missing out on a very special and unexpected dinner. Mike Hummel, a very old and dear friend, has appeared unexpectedly at the show, and I could have eaten dinner with him and some of his industry friends and associates if I'd finished by 6:30. It wasn't gonna happen, though.

GTS 2009: Tuesday – Meeting and greeting and eating...

7:00 on Wednesday, April 5th.
Since I can't get online, I'm typing up a little note to share with y'all (and myself) later.

Met Gameprinter. Good guy. Lots of fun to talk to. Just as reasonable and sensible in person as he is online.

GTS 2009: Pitching and selling games face-to-face with publishers

Okay. Tomorrow I leave Austin and head to Bally's hotel and casino for GTS 2009. (gama.org/gts) I already have one solid appointment there to meet with a, "Sr. Director of Product Development," for 30 minutes to pitch games. I also have a semi-solid appointment with a, "VP of Development," to demo 5 games and quick-pitch 10 more. There's one more company that I hope to pitch a specific game to. After that, it's catch-as-catch-can.

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by Dr. Radut