This got me to thinking while tinkering with numbers.
When is a game, a game?
And when is a game more of a simulation?
What counts as a game?
And not just as a oversized "calculator" for an outcome?
I always knew that I needed to make sure that a die roll was short, fast, effective, and a gamble for the player.
But what about the long run?
How can we make sure that in the long run, the outcome is vague and unsure. Despite players applying strategy. Let's say, the Standard Deviation of the entire game. How "big", should it be?