Hello!
I've started a blog on ludology. In each article I'll be tying in the discussion with references to existing game designs, both to learn about existing approaches and ground the arguments in real-life. If you fellow game designers have anything to contribute to specific topics, I'd love to hear them!
Some of the topics I'll be exploring:
Balance
Rules Analysis
Win Conditions
Continuums (like luck/skill, perfect/imperfect information)
Models
The blog is here: zamagame.com
Cheers,
Quinn