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Relativity - SciFi TCG - Attack Mechanic

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Chowmeister
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Joined: 07/12/2013

Hi everyone!

Posted below is the attack sequence for my game in development. I would love any and all feedback as its my first crack at creating a mechanic like this.

A few notes:
1. Ranged attacks happen earlier in the turn sequence and typically will give the attacker a +1 or +2 modifier
2. Equipment cards give units bonuses to attributes
3. Stacks are card piles placed during the game setup. The contents of each stack are hidden until attacked
4. Attacks are all or nothing, if attacker wins, defender is removed from play, if defender wins, nothing happens, unless a counter-attack occurs

Thanks to all in advance for the help!!

Ground Attack Sequence
1. Attacking player declares attacking unit
A. Attacking unit may be any unit in friendly or enemy territory
B. If the attacking player has no units in enemy territory, then a unit may be played from the attacking player's hand and placed below the enemy territory closest to the attacking player. 1 equipment card may be played with unit at no extra cost.
2. Attacking player declares an enemy stack as target
A. If the enemy stack is hidden, all cards in the stack are exposed prior to the attack
B. If any Ranged Attack cards are exposed, they are immediately put into play
3. Attacking player declares which enemy will be attacked
A. Reminder: all equipment cards in the enemy's stack apply to ALL units in that stack
4. Calculate all roll bonuses and penalties
A. After making the following calculations, either the attacker or defender will be left with a roll modifier:
1. Territory modifiers
2. Ranged attack modifiers
3. Event cards
4. Morale modifer: AttackerMorale - DefenderMorale - 2 (result can't be below 0)
5. Unit modifier: AttackerWeaponry - DefenderArmor
5. Attacker, then defender roll dice
A. The die rolled is signified by the attacker's "tactics" and defender's "reslience" attributes
B. If the attacker rolls a higher number, the defending unit is destroyed and placed into the appropriate discard pile
C. If the defender rolls a number equal to or greater than the attacker, the attack fails and both cards are still in play
6. Counter-Attacks
A. If an attacking roll fails AND the defending unit's morale is at least 2 greater than the attacking unit, a counter-attack occurs
B. All roll modifiers from the previous roll remain in affect EXCEPT the unit modifier, which now becomes DefenderWeaponry - AttackerArmor
C. Every morale point the defending unit has above 2 relative to the attacking unit is added to the defending unit's counter-attack roll

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