Had an idea for a card/resource management game yesterday. Kind of Settlers meets Flux - it's important to track what other players are collecting resource-wise as you can then predict which cards they power, and some of the cards are quite game changing. There's three decks - common, uncommon and rare - and cards in one deck when fuelled help you get cards in a rarer deck. Anyhow work in progress here- http://www.curufea.com/doku.php?id=games%3Acard%3Acustodiet
Not at all playtested or finished - I've no idea of a good card mix yet or balance, but it's got the ideas I'm thinking of having more worked out :)
I've also not done a character deck - to give variable victory point advantages. Also as yet - no theme :(