Hi there
I'm designing a fantastic card game based on resources.
If any one has played Warlords Battelcry III is something like that but easier.
The players can choose one of this races: Elves (Wood), Humans (Crystal), Minotaurs (Stone), Dwarves (Metal) and Saurians (Leather)
In addition (at the moment) are two other types of "race" that only can be accessed during the game: Demons and Undeads. (both have spirit stones as resource).
I need to create a TECH TREE:
General knowledge (game term) linked in a simple way to previous knowledge:
This cards have 3 Knowledge in a chain and must be "studied" in order. They grant access to constructions and new knowledge
Plants
Recollection --> Herbs --> Medicine
Animals
Breed --> Domestication --> Combat training
Body
Organs --> Metabolism --> Vital points
Manufacture
Mining- -> Tools--> Technics
Some "race" knowledge that need linked knowledge to have access:
This can be studied once you fulfill the prerequisites.
This is a single knowledge card that grant a continual benefit to the game and may grant access to new knowledge and/or crafting.
Venom (Elf/Saurian Knowledge)
Prerequisites: Herbs and Metabolism
Each of your stand units have +2 Strength
Each of your down units have +1 Strength
Metal Forging (dwarf knowledge)
Prerequisites: Tools and Alloys
Your metal objects have +1 Strength/Culture/Economy
Last are secret knowledge that the Demons/Undeads have and can only be studied in special circumstances and meeting the prerequisites.
This have access to new buildings, units, objects and have a special impact in the game:
Zombify
Prerequisites: Necromancer Tower
Spend 2 Spirit stones (3 if not a player race) in addition to any cost to play a unit: The unit has the "undead" trait.
This are only ideas but need 8 or 10 General, and 3 to 5 race knowledge to start a "brainstorm".
Thanks for read and good gaming