Hey Guys!
I've been posting here for years in the hopes of designing a game worthy of publication. With my latest design, Crystal Clash, I have never felt closer to reaching that goal.
Crystal Clash is a 30-45 minute competitive two-player card game where you choose a hero to battle your opponent’s hero. The one left standing is the winner. Turns are semi-simultaneous and feature a double-blind action-selection mechanic, so you can never be too sure what your opponent will do next, creating constant tension. Summon minions to exert your dominance and help your hero overthrow the enemy. The first player to win two rounds is declared the winner.
If anyone here is interested in giving it a go, I have created a Print-and-Play version of Crystal Clash for you to play. Within the below .zip file download you will find a rulebook and cards to print out to play. In order to effectively play, you will need:
• Card sleeves with cards already inserted in them to be replicate the feel of a real card
• Tokens for unique hero abilities and also for damage (dice are best, but loose change works just as well!)
Link to download .zip:
https://drive.google.com/open?id=0B4Rq_C_-H0XeYkh6QWJhU0k3QTA
If you have any questions, please feel free to ask me. Once you start playing and you have rules questions, play the game as you think it should play.
After you finish playing, the the best thing you could possibly do for me is to complete my Crystal Clash playtest survey:
https://www.surveymonkey.com/r/KRMYMQ2
Having you play the game is awesome and incredibly appreciated. However, the best contribution is your feedback. The only way for the game to improve is to retrieve your thoughts. Please be as honest as possible when answering the questions.
If you complete the survey, let me know, and I’ll credit you in my rulebook if Crystal Clash ever gets published.
Thank you for playing and I hope you have fun!