Hi. I'm an unpublished board game developer, illustrator, and desktop publisher, with one game under contract with Minion. I've been making games for several years now, focusing on one at a time. I spend two to four years of focus on each one, occasionally picking up where I left off with a previous design.
I'm part of an art and technology collective named i3Detroit in Ferndale, Michigan, just north of Detroit, Michigan. There I manufacture board game prototypes with a laser cutter and a sheet styrene vacuum former. As a professional software developer working in Ann Arbor, Michigan, I'm very interested in creating web-playable versions of my games, and writing software simulations in which A.I. players can uncover problems with my game rules.
I usually keep a game un-illustrated until a year or two into the playtesting process, and then I illustrate it rather lavishly. I'm good at crafting every aspect of the player's experience, including art, which I care about very much. I spent ten years as a graphic designer working in desktop publishing and print production, so I understand how to lay out everything from a rulebook to a box design, and prepare it for print specifications.
Thanks for reading, and I look forward to participating here!