My Name is Chris and I have been working on game designs for the past 18 months. I have several games at several different stages of development. I am now at a point where I think I can start making "publisher pitch prototypes" and start this trip that is game design. I like to design games for hobby gamers, casual gamers, family/party gamers and I want to design for k-12 educational games as well. I look at children's school games and I think they look like games designed by teachers giving game design a try, rather than a game designer who works with teachers to create a fun game.
Current games I am working on:
-Charge: A fast paced army building game. Players have a solitaire game of units in front of them and everyone is trying to complete units in the middle or common area of the table.
-Pirate Souls: A real time card game where players are pirates looking for the pieces of their souls. Crossing the dangerous ocean, fighting each other and collecting items to win the game.
-Line of Scrimmage: A football (American) dice game. This game is basically complete and needs to be play tested but the cost of producing a prototype with custom dice is scary.
-Unnamed Robin Hood 1 vs. Co-op game
-Mercenary Auction game: Players will have missions to complete and will need to buy mercs at auction to attempt various crimes.
-Crime Card game where plays have various crimes they need to commit, but they can not commit the crimes themselves, they need to contract the crimes out to the other players at the table.
-Co-op space carrier escort game: Players are individual starfighters that are upgradable and everyone is trying to get the carrier across the board.
-Revolutionary War team v team game: players will recruit for their army, negotiate with indian trides, be battle field generals and potentially betray their own side
-Kids investing game: I want to be able to remove the stigma/fog that hovers over the stock market and what money actually does when you let it sit in the bank, in the market, or under the mattress.
-Company building game where players can issue stocks of their company while they produce widgets, build shipping logistics and open retail stores to sell their own widgets and the widgets of others.
I would like to hear what anyone thinks of these ideas.
One a personal note: I am married and like to play golf and watch sports. I work as a securities analyst for a day job and I always have a hat on.