Here's a close up of the current prototype for Labyrintheus, a cooperative game that takes place on a space station. I started this project with the desire to make an adventure game with a shifting and unpredictable environment. Through the creative process the idea evolved from dungeon maze to space station with a malfunctioning core computer that randomly locks down sections of the station. The players objective is to shutdown the core computer (named Minotaur) before the power reactor hits critical temperature and blows the station up.