How do you do a good deck building game with archetypes that play different from other archeypes such as my idea i have been brewing
there are 3 different colors, each color plays differently but combat is basically the same for all colors
So i have 3 decks, a blue, red, and yellow
Blue is like magical creatures and you have a set number of mana to be able to play the blue cards, for example
all blue cards come with 3 mana, so if i want to play my mage, he costs 2 mana, so before I play my mage, i will place another blue color character card in a resource zone upside, and to play the mage, ill take 2 mana points from my blue card that is in the resource zone, so i can now play my mage into the battle zone. My mage is ready for battle and i have 1 mana point left on my blue card, on my next turn there is, lets say a wisp creature and it costs 1 mana to play, so during my turn, ill use the last remaining point on my card that is in the resource zone and play my wisp, now that my blue card has no more mana, i must discard that card. That is kind of what i have for my blue deck
My red deck has a resource cost called rage, some cards will have 0 rage cost so can be played for free but cards that cost rage, my cards in combat must die, if a card dies then i get 1 rage point,i can then use my rage point to play a creature card that costs 1 rage point. The rage points are refreshed every turn so i wont have to build up my rage from 0 every turn.
For the yellow deck, it will be a more defensive deck, so when i play a yellow creature, he will have a score of 2. the only way i can play more yellow cards are if i have the required amount of score currently in play, so i have 2 soldier cards, 1 has a score of 1 and the other a score of 2. I have a soldier card in my had that requires 3 points to play, i have the points required to play my new soldier card
Actually i think instead of having cards cost 0 resource, each deck has a passive bonus for example. My blue deck will always have 1 mana every turn, it doesnt stack so you cant save up your free mana each turn, if you use it this turn or not it doesnt matter.
The red will be the same as blue and will have 1 free rage point
With the yellow, you can have a soldier with a cost of 1 already in play before you start your game
So the lowest resource cost of a card is a 1, so basically you can still play those cards for free
In the future ill add a black and white color but for now i want to see how this plays out
I guess each deck could have strength and weakness, such as red cards have higher attack but low hp, yellow cards have high hp but low attack. I am not sure what blue should have
But with all deck building games that play differently with each other runs into the problem of how to defeat your opponent. Like what are the victory conditions, should each deck have a different win condition or should they have the same win condition such as scoring points for how many cards you destroy but winning by points is kind of boring, its the same of attacking your opponent directly such as mtg, its a bit boring winning that way too