I've got five different games I'm developing. Space combat, western, tank battles, sailing combat and gladiator.
Some are fast RPG games (take less than an hour) and some are RPG long play (like AD&D for example). All use miniatures.
No money up front but you become an owner in the company equal to the effort you put in.
I need an excellent graphic artist, someone that understands story development like myself, and someone skilled in the mechanics of the games (modifiers, upgrades, type of die to use, perfecting combat tables and the like.
The company will manufacture most of the components like miniatures, die etc. I can do that.
If you can commit then let's contact each other. A Non Disclosure Agreement and a Non Compete Agreement will be necessary before I can divulge details about my games and business in development. Standard business practice.
All very good info. I like the idea of collaboration but after reading all of these comments, I think I'll probably go it alone as I'm the one paying for everything. I can get a great artist through the local university. I can do the rest, it just takes a lot of time. I do like the credit for assistance from people in the rules guide. That is along the lines of what I envisioned. If the games (there are several planned - I don't like putting all my eggs in a single basket), do well, then bonus checks would be sent out - that's fair and reasonable. Like you said, they all have a shelf life. Most money is made in accessories to the games. Miniatures, mission packs and the lot. But they have to be affordable to purchase. X Wing for example wipes out your wallet with each purchase. I don't want to develop a game like that. They, in all fairness, have licensing fees which I'll bet are beyond excessive and their business model has to account for that. I have done a feasibility, branding and marketing plan. Created a SWOT analysis and contrary to the other fella, do know a great deal about business. Some folks like to down a guy while others seek to guide. I wise enough to appreciate the latter and ignore the former. Your sage advice is most welcome and appreciated. It's given me plenty to think over and make some solid, decisions with. I'm moving forward with my projects, just more in-house with just me and hiring help when I need too. Thanks again, Mike