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Forming team to create RPG games

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chris_mancini
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Hey Mike, While I agree with

Hey Mike,

While I agree with previous posters that your initial offer was very off-putting, there's never any reason to get nasty or personal with feedback. At least when others post on threads, the community has visibility to those comments...private PMs on the other hand offer a "closed" forum, where some may take the opportunity to "go off..." so for that reason I'm sorry if you had to endure any offensive feedback. That's not what this community is about, though reality-checking and open honest criticism is important to finding success for our projects.

I checked out your site, and I have some questions:
1. How do you see your consultation working? Do you expect designers to pay, or will this be a free forum much like BGDF? We're all consultants to one another here, and it's been proven to be a successful forum at that. If what you're offering are trusted design consultants with a history of published and successful games under their belts, best to offer bios of each one as you build your group and really push the "trusted and successful" factor to attract business.

2. Beta testing...what exactly do you plan on offering here? This I see as the biggest opportunity, filling the greatest need of finding a diverse group of playtesters and gaining structured and valuable feedback. This is something which designers would likely pay for if the price and structure is right.

3. Production and distribution...interesting that you say you'll handle both, but until you have some examples of past projects which you've had demonstrated success at doing both, there are too many other trusted sources for both services. You're going up against Panda, AdMagic and other big companies who open the door for the little guy, so you need to offer something unique in addition to demonstrating your ability to follow through.

Contradiction: "we can assist you including branding, marketing, advertising, distribution and even sales through our online store," but then state that "what we don’t do is promote your product for you." HUH? How can you claim to offer marketing and advertising, but then say you won't do promotion? Makes no sense...and makes me think you don't have a full grasp of the services you're offering.

Lastly, and I assume this is just placeholder art, but seeing the LOTR movie artwork was a big turnoff as I also assume you don't have rights to use that imagery. If you're starting to reveal your site and build an audience, I'd take it down immediately.

Squinshee
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Coalition Game Studios is a

Coalition Game Studios is a good reference for you:

http://coalitiongames.com/index.html

What are providing your clientele that they aren't? What distinguishes you in this field?

chris_mancini
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Wow I can't believe I've

Wow I can't believe I've never come across Coalition before...what an awesome resource! I'll definitely look at them for blind testing of one of my deeper game designs!

Soulfinger
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Mike Atencio wrote:I agree

Mike Atencio wrote:
I agree with you. I guess I didn't explain myself well and to be honest, I've gotten some really nasty pm's. so I've been a little defensive.

Actually, I'm trying to create a team for game development of not only my games but anyone's. I just launched my website: www.fsgamefactory.com

I am curious about these nasty PMs, because I've assumed that I'm the most overtly critical person on this site, the gold standard for it, so I hate the thought of people being jackasses via PM for the sake of being hurtful. Who is doing this?

Assuming that the "axe to grind" comment was directed at me. My comments are terse, not condescending. I did address your condescending tone toward iamseph using the selfsame though. My criticisms would be exceptionally easy to address if you'd done the due diligence that you claimed. Why did I reply at length? Because I prefer that people succeed rather than fail, and I hate seeing people waste money and time. Even when people work hard at failing and deserve the outcome, I don't like the collateral damage. Now you are talking about helping others publish their games prior to having a game published yourself or establishing industry credentials, putting the cart before the horse. I'd either like to see your response to the comments here reflect a deepening understanding of the market or act as a warning sign for others, which is to say that I prefer you to win big and not pull a Tony Reidy. Like anyone else here, I can be quite a good resource.

As chris_mancini pointed out, you really need to get that artwork off your site. Not only are you inviting a cease-and-desist, IP theft looks unprofessional.

Soulfinger
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iamseph wrote:The last time I

iamseph wrote:
The last time I ran a session it begin with one of the PCs being ambushed at home (the player just... seems to want to make enemies so I figured it was time to follow through) and had one of her legs hacked off before the rest of the PCs arrived to save her.

Don't get me wrong though, the whole specter of death approach actually facilitates less violence in games. My goal with fragility is to increase NPC interactions, convince players to run away from overwhelming odds, and to increase the general "role playing" element of the game. My last D&D game focused mostly on ethical dilemmas and the establishment of trade routes. It may just be that we've gotten older, but there were massive amounts of accountancy involved in the game.

questccg
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Nasty PMs

@Mike: Please forward me any nasty PMs you receive to me. The Admins will look into that matter, once we verify what you qualify as "nasty". Sometimes some PMs may seem rude - but other times it's just the member "saying it as it is."

My second thought was about your "website". Nothing looks more "unprofessional" than a blank website with a couple "stolen" images. You should have gotten that website polished before "going-live".

But I understand, you're anxious to get things moving. As such, you've opted to take the "quicker" road. Just as an FYI, I spend OVER three (3) years designing ONE (1) card game. I also paid for all the artwork UP-FRONT. If you want to have a look, here is our link:

http://www.tradewarshomeworld.com

My IDEAs for you go something like this:

  1. Since you want to get things moving - FIND (make contact - and pay for some artwork upfront) a local ARTIST, get him/her to design a "box cover" for your game...
  2. Use that artwork as daily inspiration! Thinking: "This is what my game will look like when it's DONE!
  3. Try to focus on ONE (1) game while exploring several. What I mean by this is make one (1) game your "Baby" and the others satellite projects you work on when you get inspiration. But your focus should be on the main game.
  4. Re-work your website... Take it down if it doesn't have any concrete content. You don't want people to visit YOUR website and say: "WTF?! There's nothing here?!!" Instead you should polish up content and make sure your website has sufficient content for people to say: "Hmm, that's interesting." or "Hmm, that kinda looks cool!"

Those are my preliminary steps that I suggest to you. Of course I'm no Reiner Knizia ... but I have already Self-Published two (2) games - both self-funded without any external help (like Kickstarter or Indiegogo).

Just some ideas about where/what to do...

Cheers!

adversitygames
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Soulfinger wrote:Don't get me

Soulfinger wrote:
Don't get me wrong though, the whole specter of death approach actually facilitates less violence in games. My goal with fragility is to increase NPC interactions, convince players to run away from overwhelming odds, and to increase the general "role playing" element of the game. My last D&D game focused mostly on ethical dilemmas and the establishment of trade routes. It may just be that we've gotten older, but there were massive amounts of accountancy involved in the game.

I think my approach has resulted in the opposite. There's always way more depth and some non-lethal options, which get blown away in a series of triggerhappy explosions...

Maybe I need to work more to instill confidence that there *are* non-violent options in place.

On the other hand, my players do things like shooting someone for an insult and unloading on full-auto against someone for minor property damage. So I don't think it's entirely my fault...

Soulfinger
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iamseph wrote:I think my

iamseph wrote:
I think my approach has resulted in the opposite. There's always way more depth and some non-lethal options, which get blown away in a series of triggerhappy explosions...

Maybe I need to work more to instill confidence that there *are* non-violent options in place.

On the other hand, my players do things like shooting someone for an insult and unloading on full-auto against someone for minor property damage. So I don't think it's entirely my fault...

I don't want to keep hijacking this thread, but PM me if you want some ideas for reigning in the violence. It is actually something I've been giving a lot of thought to lately, as I am planning out my son's first RPG experience, so I am reassessing everything from the ground up. In terms of cyberpunk, I always enjoyed the missions that went off without a hitch of a casualty. There was a good storyline in Knights of the Dinner Table where this one gamer falls in with a gang of bikers. He details heists, thinking they are for an RPG, and the bikers use them as blueprints for their crimes.

questccg
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I have an IDEA for you Soulfinger!

@Soulfinger: How about Cyber-Phreaking where you are a cracker trying to solve the government secret about the sudden and tragic killing of your Father! You were given some final instructions from your father on his death bed - with only minutes of life left in him - he gives you a secret "Codename"... That's all you have as a start - but you know the death of your father was nor natural, nor an accident. He was brutally beaten to keep quiet... So much so his physical wounds caused internal hemorrhaging and the damage could not be healed...

Add to this a bit a paranoia (for the player's party) because the people responsible for your father's death are still at large and may come and track you down too!

Makes for amazing chases, intrigue and government plot... Yeah I know the plot is not "unique"... There have been movies in this genre too.

But if you want a LOW violence RPG - this might do the trick: "Global Espionage" in a Cyberpunk like setting...

Cheers!

Mike Atencio
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I came here to

I came here to exchange ideas with like minded people. The website was a gift from my wife and kids. See, I have Cancer and I wanted to do something that would distract from that. The artwork came with the site. The meds make me sick. It's hard to sit for hours and work on a website and WP isn't the easiest thing to figure out.

Honestly, I'm sorry sorry I ever joined this forum. Thanks for the comments.

Mike Atencio
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Soulfinger... For the record

Most of your comments indicate that you are a self-important little man with a penchant for being all that you can't be in real life. It's a little man that attacks others so he can feel good about himself.

For the record, I have Cancer. I'm fighting it every minute of every day. I posted my comments this week because I'm trying to distract my attention away from worrying about dying.

I posted and joined this forum more than three years ago. I'm not a new guy that's full of shit, at least as much as I believe you are. While you may want to impress people with you expansive knowledge, you are quite boring.

I proposed my ideas thinking maybe I could connect with other like-minded people. That would only happen if I was narcissistic and hateful on here, which I'm not. I'm am regretting ever joining this forum, posting anything and certainly receiving feedback.

The people that have been kind and offered constructive criticism, thanks. Soulfinger, don't count yourself among that group. I should really dislike you but I don't. I don't have that luxury. No, I feel sorry for you. Your day will come and I wouldn't want to be you for anything in the world. Your Karma is all black and bad.

ElKobold
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While Soulfinger's comments

While Soulfinger's comments might be hard to swallow he was on point with the criticism and didn't attack you personally (just your approach to business).

Personally, I`m in no sense an industry veteran, I only have one game due to be released in October. But even from what little experience I have I know this - if you can't take criticism, this industry is not for you.

You won't believe what people would write you once you'll go public with your work. Many times that criticism will be rude, off-point and completely uncalled for, but many times it will help you to improve your product. You have to be able to cope with the negativity of your work being criticized to be able to see the difference and put criticism to good use.

And you have to know how to be polite even in response to rudeness.

radioactivemouse
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Personally...

Mike Atencio wrote:
Most of your comments indicate that you are a self-important little man with a penchant for being all that you can't be in real life. It's a little man that attacks others so he can feel good about himself.

For the record, I have Cancer. I'm fighting it every minute of every day. I posted my comments this week because I'm trying to distract my attention away from worrying about dying.

I posted and joined this forum more than three years ago. I'm not a new guy that's full of shit, at least as much as I believe you are. While you may want to impress people with you expansive knowledge, you are quite boring.

I proposed my ideas thinking maybe I could connect with other like-minded people. That would only happen if I was narcissistic and hateful on here, which I'm not. I'm am regretting ever joining this forum, posting anything and certainly receiving feedback.

The people that have been kind and offered constructive criticism, thanks. Soulfinger, don't count yourself among that group. I should really dislike you but I don't. I don't have that luxury. No, I feel sorry for you. Your day will come and I wouldn't want to be you for anything in the world. Your Karma is all black and bad.

I seriously don't believe I've given any bad advice to you, but note that these forums have been around for a long time and the reason why people have been so abrasive is that it's not uncommon for some new members to come in with a clear selfish motive in mind. While I'm not categorizing you in that, people here have been burned quite a bit here.

It's a two way street. Many "new" people just come here to hawk their Kickstarter or game, then just disappear; It's not really with the intention of learning and contributing in the community, but more to garner sales for themselves. This, of course, can lie in "standard business practices" under "advertising to communities who are more likely to buy your game". This is why I believe people were so reactive when you brought up "standard business practices" in the forum. As a result, we feel used. It is kinda messed up if you really look at it.

Personally, I'm not offended or angry, but I advise not to take it too personally. This community has a lot of really talented people and there's a lot of great gold nuggets lying around these forums.

Soulfinger
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Mike Atencio wrote:Most of

Mike Atencio wrote:
Most of your comments indicate that you are a self-important little man with a penchant for being all that you can't be in real life. It's a little man that attacks others so he can feel good about himself.

For the record, I have Cancer. I'm fighting it every minute of every day. I posted my comments this week because I'm trying to distract my attention away from worrying about dying.

I posted and joined this forum more than three years ago. I'm not a new guy that's full of shit, at least as much as I believe you are. While you may want to impress people with you expansive knowledge, you are quite boring.

I proposed my ideas thinking maybe I could connect with other like-minded people. That would only happen if I was narcissistic and hateful on here, which I'm not. I'm am regretting ever joining this forum, posting anything and certainly receiving feedback.

The people that have been kind and offered constructive criticism, thanks. Soulfinger, don't count yourself among that group. I should really dislike you but I don't. I don't have that luxury. No, I feel sorry for you. Your day will come and I wouldn't want to be you for anything in the world. Your Karma is all black and bad.

I wish you all the best in your fight against cancer, but sir, my day has already come and has persisted for years, so that karmic zinger is lost on me. We've had cancer and worse in our household already. I wouldn't have time for this site if it weren't a break from my caregiver duties.

Now, I'm not sure how saying that I'd rather see you succeed than fail is me being self-important, or really what I'm doing to be so impressive with my expansive knowledge. Narcissistic, absolutely! That's the tone I shoot for, but hateful? I'm not sure where you are getting that. Not when I'm offering to lay into the people sending you these nasty PMs. My goodness man, I wasn't encouraging you in the other thread to seek out a gaming group out of spite. You sounded like you missed playing.

But I'm not here to maintain a slap fight. If you want an apology then I am sorry. My intent was certainly not to make you regret posting. You should feel welcome here, and I hope that you do find your like-minded people. As my wife points out, the Internet is a great place for meeting people similarly in need of a distraction from their crisis. She was amazed how many people on the website she frequents have similar medical struggles to ours.

Mike Atencio
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Apology...

Apology accepted.

Mike Atencio
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Thank you.

Squinshee wrote:
Coalition Game Studios is a good reference for you:

http://coalitiongames.com/index.html

What are providing your clientele that they aren't? What distinguishes you in this field?

Having never been to this site, I was astonished how similar my site and GC's are going to be similar. I'm just working out the particulars now. I'm not accepting any business at this time so I can do this. I can say that my concept and GC's are similar but I have a different idea about consultant payments, and many other things. For one, I want more than 25% up front. More like 100%. "GASP!"

However, that money would be held in a separate escrow account until the work was completed and then released to the consultant upon completion of the work. My consultants will be able to see their money being held for them but it won't be released until all agreements are satisfied. The escrow account will be such that it will be visible to the consultant at anytime upon request. I'd have to see how the banks handle this but it's not a big issue. Lawyers and realtors do it all the time. That's just one aspect. I'd offer free initial consultations too, provide play-ability reports and feedback from those players. I also stated I would provide assistance with branding, marketing and promotion. I can distribute and take orders for retail outlets but I won't go door to door and sell the game. That's the game owner's job. It's his product and he knows it best. I'd provide logistical support such as promotional materials arriving to demonstration locations, and much more. I know I can put a quality game in the customers hands and generate interest. There is a sales methodology to make it successful nut it takes time and money and not using traditional advertising methods. These are proven guerrilla tactics for the small business owner. If you create a game, then you have a product and standard business rules apply... including NCA's and NDA's - but those happen way down the line if they are needed.

The first thing before a game or any product is created is a working prototype, a series of play testing and then create a feasibility plan to look at the reality if the game is even worth producing or not. Just because someone is in love with their creation doesn't mean everyone else will be. That's where the reality check comes in.

This is a lengthy reply but it seemed your question required this answer. Do I have exact answers about my site? No, not yet. I have to tailor it to my customers needs. I can guaranty it will morph as I pull everything together. Right now, I'm creating my own feasibility study to see if it's worth the time and money. In comparison to GC, I'm on the same path and you said it, they are great. Now how do I make it great for the consultants and the clients. That's what I have to figure out.

Before anyone freaks and attacks me on this, nothing here on this reply is set in stone. If you have POSITIVE comments and constructive criticisms, I'll listen without taking it personal. And if the advice or whatever is good, I'll take it seriously. I like having others viewpoints. You can disagree with me but don't do the attack thing.
Bring me solutions, not problems. If you can't do that, please don't comment.

ElKobold
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Mike Atencio wrote:If you

Mike Atencio wrote:
If you have POSITIVE comments and constructive criticisms, I'll listen without taking it personal. And if the advice or whatever is good, I'll take it seriously. I like having others viewpoints. You can disagree with me but don't do the attack thing.
Bring me solutions, not problems. If you can't do that, please don't comment.

Ok, let me try.

Pulling off something like this, would likely require years of providing free services, just to build a portfolio, before you will find anyone willing to pay. Let alone paying the 100% up-front.

"Hi, I've never released a game, but I had 6 I was working on and off for the last X years" builds no confidence.

If your goal is to earn money - I`m 100% sure there are quicker and easier ways to earn it.

If your goal is to build something similar to coalitiongames, start with a website providing free services and build a portfolio for yourself first.

Btw, may I ask, what were the last 10 boardgames you've played?

Mike Atencio
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All great points.

First, thank you for positive comments. They gave me food for thought. While I'm a little more optimistic than you, I agree on some points.

All business takes time. I don't see "Free" as an option so that means getting beyond that. I also don't think YEARs is viable except to epic fail. As for board games, I play many with my kids and grand kids. Everything from Chutes and Ladders to X Wing.

That's not what my business is about and has no basis for my venture. My business is about bringing people together to accomplish a goal of creating their product and getting it to market. That I do have experience with. I have a small business consultancy now and help small and medium businesses compete with mega corporations locally. That's where I'm my best at.

Not in game design. I want to create my own games. That's why I'm here, to learn more about game design and all of the phases of creating a game from the ground up. It's always been my dream to complete a project and have a product to sell.

Personally I have played, Magic, Runewars and Game of Thrones a few years ago but haven't played anything lately, unless you include Uno, LIFE, Monopoly and the like. Haven't had time with work and health issues.

I do have a lifetime membership to Star Trek Online and play that the most but it's not as fun as face to face games.

At my age, it's hard to find like-minded people that want to play anything. I live in the middle of Louisiana and most folks where I live haven't ever played any RPG or sim game. They work in the oil fields and lumber mills.

Imagine the people from Duck Dynasty sitting down to play X Wing. I don't think so. And they actually live about 40 miles from my house. I've been to their store many times. The truth is, most people where I live are exactly like the TV show people. And a lot more conservative without the silly crap. Nope, they won't sit down and play a table game. They'd prefer hunting and fishing to sitting around playing a game. That's the local culture.

I've sat in on a few games at the local university where attended and two of my kids now attend. They invite me over when they set up a game but I'm a little old for that group. It's just the way life is. To be in my early 20's again...

I tried to answer your question as well as I can. I haven't completed the set up of my site. It's up and running but there's nothing on there yet. I'm working out the details. Thanks for asking your questions and the comments. I won't say absolutely no to the Free comment. I'll consider the "Free" part because writing this has given me a different point of view and everyone loves Free. It builds a following to the website so your comment, on second thought, has some merit. I know I started this off with no free but I'm flexible so maybe. Will that work?

ElKobold
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I think you might have a

I think you might have a chance to get this running as a free consultancy which _might_ become paid or introduce paid services much later.
I don't know if the result will be worth the time and effort though.

The main issue, as I've mentioned above, is that you lack experience in the industry. Your experience in running a different business will certainly help, but it's exactly that - different business.

Running a boardgame project from development to publication is a massive undertaking with tons of intricacies which you can't possibly learn, unless you've been researching this specific subject extensively and/or tried it. (I`m not talking about design here).

I personally know people who got burned because they believed that since they can run "other business" then surely they can handle a boardgame project.

This is why my advise is starting with free services. That way you might both build a portfolio and get a better understanding of the industry.

Though I`m pretty sure that even if it will be free, it won't be easy to find clients who would ask for consultancy.

From my observations, those who need it believe that they can do everything by themselves. And for those who already got burned and know how hard it is, you have nothing to offer since they already have more experience.

I know I sound pessimistic, but this is my honest opinion.

Soulfinger
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Mike Atencio wrote:At my age,

Mike Atencio wrote:
At my age, it's hard to find like-minded people that want to play anything. I live in the middle of Louisiana and most folks where I live haven't ever played any RPG or sim game. They work in the oil fields and lumber mills.

Imagine the people from Duck Dynasty sitting down to play X Wing. I don't think so. And they actually live about 40 miles from my house. I've been to their store many times. The truth is, most people where I live are exactly like the TV show people. And a lot more conservative without the silly crap. Nope, they won't sit down and play a table game. They'd prefer hunting and fishing to sitting around playing a game. That's the local culture.

There may be something closer, but you could try posting a flyer at "A Place to Play" in West Monroe. It's a MtG shop, but there may be enough crossover that you could find people interested in the games you like or for play-testing your RPGs. https://www.facebook.com/aplacetooplay

I live in a small town too, so it took a lot of work and socializing to get past the hick veneer. We may not host Duck Dynasty, but half of its audience live here. The thing that helped me the most was joining the local Rotary club. You aren't likely to meet a lot of gamers, but it is certainly a fine way to get in touch with upstanding and active members of your community. Once you are in with them, networking to find gamers becomes much easier, especially if there are a lot of lawyers or protestant pastors who've completed seminary.
http://www.rotary6190.org/view/62

Mike Atencio
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It was a long time back...

It was a long time back on this blog, but I started out by asking people to form a team with me so I could address those very concerns you have. In fact, that is the title of this blog - Forming Team to...

I recognized before posting to the forum (I visited every few months over the last three years, no postings) that I wanted to surround myself with several talented people to develop something great - maybe not a game, maybe a way for others to express their talents and get the costs and headaches of producing these games down so the little guy can compete with the big guys - at least on some level. We all know we aren't going to be millionaires with these games. Better odds of hitting a state lottery - which seems to be nearly impossible. Odds are better in a casino playing KENO actually.

While my original posting went astray, I still believe it's possible to do great things with the right people. Maybe I'm too optimistic but I'm pretty smart too.

Want to know how I know? Look how many people on BGG and BGDF are here to discuss their games, ask questions and learn about the industry. This forum is proof that people still believe that their dream can come true. Why not help them achieve their dream and make sure they aren't being taken advantage of. I'd say most here aren't multi-millionaires and probably can't afford to pay for all of the outsourcing to get the game made. They lack the business acumen, don't understand the industry and they lack a thorough grasp of the difficulties just trying to launch a new product.

I KNOW I don't have all of the knowledge but I have general biz experience and knowledge and specifically knowledge about promoting a new book which is going to be nearly the same as promoting a new game. The methodology is the same unless you are a major publishing house, then you have a multi-million dollar advertising budget, trade shows with toy and game company execs and more.

Little guys like us (not stature related) have to figure out how to compete with those. One person alone isn't going to do it. It's going to be a team of people that are passionate, grounded in reality and know what they are talking about that can make the change and level the playing (pun intended) field.

Mike Atencio
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Thanks!

I was playing at a place in Bossier City but they closed down their store. Don't know what happened but all of the sudden it was gone one day.

Monroe is too far to drive from my house, Bossier is closer and probably more user friendly in the Duck D regard.

I went back and read my comment about it being 40 miles, that's an error. Driving time is one and a half hours each way. It's forty miles from Ruston, where the university is. Bossier is about 30 miles from my house - 45 minute drive each way.

Funny thing is I was just asked if I'd join the Lions Club. I might try posting flyers at our little library. Get kids and young adults interested. What will happen can't say but that's a good idea. I can garner support from the local PD. I was a reserve until last month (health issues). Some younger guys that might be interested now that I think about it. Hmmm. Thanks. I'll get back to you if it develops.

questccg
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Now you're talking!

Mike Atencio wrote:
One person alone isn't going to do it. It's going to be a team of people that are passionate, grounded in reality and know what they are talking about that can make the change and level the playing (pun intended) field.

Find a "problem" and try to FIX it... That's New World way of thinking. How do you think Kickstarter started! It's a Billion Dollar company. Same general idea, they wanted to create a platform to find a way how to help people make products given investment from a crowd of people (Crowdsourcing).

Yeah little people suffer from NO marketing. It's a problem, that much is true.

But far from me to determine HOW to solve it. I'm not a pro in Sales, neither am I a master marketer. But you're definitely on to something...

Mike Atencio
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And to think

And to think I was almost left the forum. I just figure there are a lot of us and there should be a way to bring talent together in a (ok I'll say it) profitable way. But also in a way to enlighten those customers. I'm the type that helps people anyways, money or not. It's a curse which is why I can't sell cars... Epic failure - don't ask.

With 3D printing, four-color printing presses available cheap and some great imagination, a game company could be started in a garage or a small shop easily.

(Sigh) oh well....

Midnight_Carnival
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Joined: 06/17/2015
repost in the next 5 years please!

Yeah, I've basically got both hands and my mouth full.
I love RPGs and would love to be part of a community dedicated to creating them when I have more time - and yes, I know that everybody has the same amount of time, it's how you use it... but 2 things:
1) I left my home and signed up as a volunteer working in adult education in a country which has had a less than ideal history, so that I can make a difference in people's lives and 2) I also have to eat.
So this leaves me little time to create my own games, much less become a part of other people's projects - I can't even write my stories any more! (although I have been complimented on my apparently imaginative lesson plans and activities which I approached as if designing games)

Yes, I would like to join you, but not right now.

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