The 3D Platform Modular Gaming System is a device that was designed and created to be used with RPG/ Wargaming games. The 3D Platform Modular Gaming System utilizes the basic D&D gaming rules set. It was design to enhance and augment miniature tabletop board gaming without changing the basic rules. Moreover; the 3DP Gaming System was designed to enhance and augment miniature tabletop board gaming by rising it above the second dimension and into the third dimension.
Though RPGs are played on flat two dimension surfaces these games are three dimensional in nature; unfortunately. . . been able to take advantage of it; but not for the lack of trying. Miniature three Dimensional scenery were created to give the feel of a more immersive 3D environment, though still being played on a 2D surface.
The 3D Platform Gaming System was design to change all that by creating a modular multilevel gaming platform for miniature gamers to manipulate and control; to be used as a stand alone gaming device as crawlers, or to be placed at the center of a full size gaming mat as a point of contention for two to waring factions to via for. Whether you’re battling or exploring on land, sea , air or the depths of space; the 3D Platform Gaming System will bring more depth to your miniature gaming.
Come let us discuss it; and no, I haven’t given up on my dream to make the 3D Platform Gaming System a reality!
Comments
3D Games category vs. RPG and Wargaming
Kenneth ... We already told you that the BEST "advice" we could provide you with is to hold a contest with either "Board Game Geek" (BGG) or "The Game Crafter" (TGC). We all see the device as ENABLING 3D Game category. As such you need Game Designers to design GAMES for the device. You disagree with this and point in the direction of RPGs and Wargaming. You don't have any expertise with either of these game genres (you haven't designed a Wargame nor an RPG) and you don't understand the market for those two categories of games.
There are things like "Dwarven Forge" which allow people to have 3D terrains made from indestructible "Dwarvonite" or "World Fantasy Creator" which allow people to use large gaming tables (heck even your basement floor) to layout the RPG campaign.
What DOESN'T exist is a 3D Category of games. Yeah Jenga, Topple, Santorini and other such games do claim to be 3D games (and they are...) but for a limited segment of games.
Now what I find exciting about YOUR "device", is that I COULD have three (3) LEVELS for "Monster Keep" (MK): all 5 x 5 tiled layers. Like I said, I have a "heart". The only issue is that the dimension would be 12.5" x 12.5"... But what could be COOL is THREE (3) LEVELS of the Keep. Allowing up to SIX (6) PLAYERS playing together... Would be very cool.
Unfortunately I don't want to restrict MY "Design" to a device that is not catering to the 3D genre/category. So I am restricting my design to 4 Players on a SINGLE plane (7 x 7 tiled layer).
The bottom line, is that I feel like your device should ENABLE 3D GAMES. Not transform 2D games into 3D "sort-of" playing surfaces. It's simply the WRONG vision for the product. But you are it's designer and it's your vision that counts.
We all wish you the Best of luck(?!) with your product. But you're "barking up the WRONG TREE"... TBH.
3D Games category vs. RPG and Wargaming
TBH - you know I just had an epiphany, I’m not designing a game but a toy; somewhat. What I’m designing is a toy for miniatures, not for miniature games - just miniatures! When I speak about gaming rules; RPGS and wargaming, speak of them in reference as to how the miniatures or player will interact with the device. And I believe this is where all the confusion is coming from; and that's my fault, because I was just trying to get the opinions of those individuals who like to play with miniature and may want a platform on which to play with their miniatures that didn’t involved hard wired rules.
Maybe it's time to move to a toy and game site.
3D Games category vs. RPG and Wargaming
TBH - you know I just had an epiphany, I’m not designing a game but a toy; somewhat. What I’m designing is a toy for miniatures, not for miniature games - just miniatures! When I speak about gaming rules; RPGS and wargaming, speak of them in reference as to how the miniatures or player will interact with the device. And I believe this is where all the confusion is coming from; and that's my fault, because I was just trying to get the opinions of those individuals who like to play with miniature and may want a platform on which to play with their miniatures that didn’t involved hard wired rules.
Maybe it's time to move to a toy and game site.
https://mightymax.fandom.com/
https://mightymax.fandom.com/wiki/Mighty_Max_Trapped_in_Skull_Mountain
Anyway, that sounds sort of reasonable, but bear in mind that the more you shift from "functional game component" to "toy", the more polished and professional the physical structure would need to be.
https://mightymax.fandom.com/
Sure, sure I understand I actually have a working proof-of-concept model that I built and I was hoping to use this site to find some local miniature gamers who I could meet with to run a test play with as well as a focus session; see how I could refine my idea, decide what could be improved and what could be changed and or discarded. Once that was done and I got the OK, I would then start a Kickstarter to raise funds to hire an engineer to look over my design and have a prototype built.
As someone who's used
As someone who's used Kickstarter a fair amount, I can say that without a prototype built up front, you're unlikely to have a successful campaign.
(even so it's a pretty hard sell.. I'm guessing you haven't built up a thousand email addresses from people who are interested..)
As someone who's used
No, I thought that's why I'm here, to start drumming up some interest.
This is not a place where
This is not a place where you're going to sell much of something. You can drum up constructive criticism, but not money :)
A little bit about THIS community
Just remember you are posting on a "Board Game Design" Forum (BGDF). The members of this community enjoy DESIGNING GAMES. We approach things from a TableTop Gaming angle in that we promote the new ideas and designs by our members. So when I say "You are barking up the wrong tree..." I mean that our members are not interested in gaming... Instead they prefer to DESIGN.
So if your novel device was being marketed towards "designers" (as I have tried to explain to you) ... Well this would be the PERFECT forum to talk about your "device" and see what members could design games for it or just have IDEAS about using the device in different ways.
But since you are not headed in that direction, there is very little our community can do to help you. We're not affiliated with the Toy Industry and I've had my OWN ideas about "physical games" which were never really successful until I "shifted" into Board and Card Games.
No worries... Like I said, we hope you find the right community for your device and that it is prosperous in terms of returns.
Cheers!
This is not a place...
Nonono, I'm not here seeking financial backing, I'm here strictly for the constructive criticism and hoping build some interest in my idea.
A little bit about THIS community...
So I should approach this as a design project, how best to improve the mechanics and aesthetics?
How to improve your "device"
Ah so you are looking for advice or ideas about how to "improve" your device. That sounds more reasonable... Maybe you do understand the goal of this community (and what it can bring in terms of benefits).
To me there are a few issues with the device itself:
1. The white makes the design look "cheap". Black would make for a more bold appearance.
2. The arms should be telescopic. So one can rotate but also "pull-out". This could allow for larger than 12" x 12" sizes. If you could LOCK the arm too... So both telescopic and allowing for a locking mechanism too.
3. The rotation should be at every 12 angles like a CLOCK. It should CLICK from one position to another. Free rotation is hardly useful in most instances. Very few games would use free rotation as opposed to HOURS of a clock.
4. Allow each platform to rotate and lock freely. This is a problem if you are playing a game versus another player. When you rotate the arm to say 180 degrees, you get your opponent's VIEW. By rotating ONLY the platform 180 degrees, you get the correct view (Your own).
5. I already mentioned allowing more than 12" x 12" surface area. Making this DYNAMIC and configurable via the selectable board (sliders) and provide 12" x 12" boards as defaults for the device.
That's all I got. Maybe someone else can see if they can pick appart your device and see how to improve the current version of it.
Cheers!
How to improve your "device"
One of the reasons I wanted to have a play session of sorts was to show how my device works; moreover, I wanted to find some local games to help me create content to upload demonstrating what it can do.
1. It's just a proof of concept model, I was focused on functionality not aesthetics.Yet, I was already advised to make it black.
2. The telescopic nature of the arms was an earlier concept idea and it is one of the issues was going to bring up with any future engineer.
3. and 4. Each arm (level) of my design rotates 360' in either direction as well as the platform at the end of each are; moreover, each arm (level) is height adjustable and can be locked in place and each level can rotate freely will locked in place.
5. Though the platforms are 12 x 12 inches they can accommodate board as large as 24 x 24 inches; I've tested it. Again, this is intended to be used with miniature figures and not game boards; though one may wish to use scenery tiles and 3D scenery.
You don't seem to understand
Well TBH I don't think you'll find anyone on BGDF for a "play session". As I have already explain, Adults play with rules ... not just "imagination". Yes there are things like RPGs and D&D ... both having a HUGE number of rules that govern them ... but most people think it's ONLY "imagination". It's not... there are many, many tiny rules to RPGs and Wargames.
As for creating content for demonstrating what the "device" can do... WHY do you think WE TRIED to suggest a contest. You would get hundreds of submissions about how Game Designers would use YOUR "device" to play THEIR games! You don't seem to understand that part. So it may cost $175 USD to do... it's a small price to have a community of Designers with all kinds of ideas (they aren't all full-fledged games).
You seem to be thinking like "children"... Maybe if some unknown people show up and use their imagination to play with some of their own miniatures...? Don't you see how UNPROFESSIONAL that will look. You guys are beyond advice... I'm giving up, I honestly tried to help you guys out... But you keep of "barking up the wrong tree"... Same story over and over: "We want unknown people to come to a play session and play pretend with some kind of miniatures..." How stupid do you think people are???
What you are looking for is 7 year olds "way of playing". Like I said it takes RULES, adults play by RPG books with all kind of rules and hundreds of pages with different volumes. Same goes with Wargaming... My own developer has been Developing a wargame and it takes 8 HOURS to setup. Imagine that... You better believe there are a ton of RULES ONLY in the setup... Wait until you get to the game itself...
I'm sorry, I'm going to drop off this thread... Because no matter how much "I" try to help... none of you guys listen.
Again best of luck with your "device".
You don't seem to understand
TBH; I'm listening and please don't blame anyone else because of me. And I read through the rules for a variety of RPGS, Wargaming, and even Green Plastic Fighting Men and though I don't play these game on your level or the level of your peers I do have a elementary understanding of how the system works. Unfortunately I'm on SSD, which pays my rent and nothing more; what little money I had went to building my model which I us everyday going through the motions of various miniature games. Rules in life as well as games are important, but at the end of the day they are only guidelines, they are not meant to rule you. I was told once to "think outside the box" and "don't be afraid to ask questions". I find all of your comments; everyone's comment invaluable. Drop off from the thread if your want; but I won't stop asking questions and I wont stop seeking answers. If I could raise the money I look into the contest and I hope to put together a "Meetup" group; but till then all I could do. . .
The 3D Platform - Rise Above The Second Dimension.
Hay, and thanks for all the fish; hahahahahah. . . always like that line, any way, I joining the "Toy and Game Inventors Forum"; but I will try to stay in contact.
Bye!
The 3D Platform - Rise Above The Second Dimension.
I wish to take this time to apologize to all those to went through great length to help me with my idea. I have wholly miss categorise my inventions and in understanding this I realized why there was such confusion; all on me, about the focus of my idea. I cataragized my idea as a game, and as I was told so many times, a game need rules; but I should've categorized my invention as a toy; to be used with games, a toy (device) that didn't required rules.
What can I say, I don't think I can apologise enough to those I have frustrated with my ignorance; but I will try - I'm sorry, I'm so, so sorry. I will endeavor to explore harder and to research more deeply so as to properly categorise my invention, my device and hopes when I do return that all involve could forgive me.
Well, you're not likely to
Well, you're not likely to realize something is mis-categorized until you talk it out.
Best of luck!
Well, you're not likely to
I decided to try the contests out, but I have a lot of questions about that.