Working on some new games/ideas, while waiting for NEW games to arrive mid Jan.....
I've had a PnP version for Baseball up on BGG for a short time now, but this flow chart might help for a speedy pick up on the game play.
I tend to make games up in Excel first, then transfer over to a dice map with words on die faces.
I won't post the rules, you can find on the BGG game entry
https://boardgamegeek.com/boardgame/168578/pocket-sports-baseball
Comments
Very COOL
I was not very keen about your other Pocket Sports - but Baseball seems like it could be a real *hit* (Pun intended!)
I'm not certain how the two "Arms" vs. "Legs" dice rolls work to determine if the Hitting player will reach the base before the ball. Are those two (2) dice rolled each HIT?
I'm a little bit confused about how the 3rd dice works with the 2nd dice and how those other two (2) dice work together...
I'll take a look at your BGG rules... But very interesting!
Note: I'm not the Designer - but I wanted to comment on one (1) aspect of the game. I saw the BGG entry and it says under Mechanics "Press-Your-Luck". Besides choosing a dice for your second roll... I don't see any "Press-Your-Luck" mechanics.
Having said this - perhaps you could incorporate PYL into your game for the SINGLE/HITS in that you can roll SEVERAL TIMES a dice which would get you to the NEXT base...
So something like 1 Roll = 1st Base Hit, 2 Rolls = 2nd Base Hit and like a Home Run would be 4 Rolls. Obviously I would design an intelligent dice system to give some form of "advantage" when rolling.
For example: there would be FOUR (4) CUSTOM dice. Each dice would be of a different SHADE of color. Let's say we use Blue as the color and there would be 4 shades of Blue. The Darkest Blue would the HARDEST dice to roll/win (because it's for Home Runs), the Lightest Blue would be the EASIEST dice to roll/win because all it does is allow for a SINGLE.
Why the colors of Blue? Why not the SAME dice??? I'm going to explain my idea here: the fast answer is PYL (Press-Your-Luck). Let's say you roll all four (4) dice at a one time. For each HIT you roll, you make a run for that BASE. Now where PYL occurs is that the remaining dice that are NOT hits, you can ROLL AGAIN to see if you get a HIT again to move to the second base. Once you determine which BASE you make it to, then you can use the "Arms vs. Legs" dice to see if you beat the base throw.
In this example you are using REAL PYL in that the player makes a conscious thought to roll the remaining dice again - hoping for another base...
Update: Why NOT to PYL = Base runners depart from their base and it makes for a possibility of a double or triple play (Outs)...
Update 2: Let's say you roll a HIT on the "Darkest Dice". What this does is SEVERELY increases the odds of a Home Run. Let's say you also rolled a HIT on the "Next Darkest Dice" and this could be a DOUBLE. BUT since the odds are in your favor with the TWO (2) EASIEST dice to roll HITS, you can PYL and roll those two AGAIN to try to reach third base or even get a Home Run...
Thanks for your feedback.
Thanks for your feedback. Some nice ideas there.
The coloured dice run through all the games in our series, so keeping that familiar was the reason. Also to make it clearly obvious which batting style you wish to roll.
There's a few additional rules for gameplay that incorporate the PYL element. Stealing a base, choosing which batting style and when to use, using POWER PLAYS at points in the game.
All of our games so far keep up this thematic approach while keeping the game as simple as possible without charts, tables, multiple rerolls etc.
I want our games to be a light, effervescent burst of the chosen sport that is quick to pick up, fun to play and high in replayability.
HPS74 wrote:There's a few
I would stick away from the term "Power Plays"... That's a HOCKEY CONCEPT and is confusing when we are talking about "Baseball"...
It's already in the game! I'm
It's already in the game! I'm sure followers of the series will wrap their heads around it!
Thanks again :)