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Wizardry TCG

There are a few ideas/concepts that I would like to explore in Table Top Gaming. These include:

1. Polyhedral dice = Yes a lot of RPGs use these dice - but I don't know of many Table Top/Board Games that make use of standard poly dice.

2. Filler-Type game = Yes I have worked with Hamish on the "Mech" game, but we're not sure about publication let alone have a completed prototype.

3. Fantasy Duel = Obviously this is something I have tried countless times with no success. I have had many attempts using different styles of game, but all resulting in utter failures in the Fantasy Duel arena.

So I'm trying to COMBINE ALL three (3) of the concepts in ONE (1) game.

The title of the game is "Wizardry TCG" as in "Wizardry: The Card Game". And I have borrowed concepts from "Elemental: Schools of Magic". To be real honest, I'm not sure where the game will lead me.

Having tried before to make a Filler-Type Fantasy Duel Game BEFORE, I doubt that I will succeed... In addition I would like to ADD standard Polyhedral dice to the mix, where you can bring your own and add them to the game.

What do I have as of today?

Well there are five (5) Wizards each player controls. These Wizards give life to souls trapped in crystal and use summoning rituals to bring these souls to their plane of existence. They then use these minions to combat their enemies with the goal of defeating the opposing Wizard's clan.

So far that's what I got...

Comments

Well, to make a prototype of

Well, to make a prototype of a card game all you need is a pack of sleeves, some old mtg cards, a pen, scissors, paper and an hour of time.

All i'm trying to say is maybe you are placing a cart before a horse.
You don't need 60 card set to test your game.

Because it's very likely, that once you start testing, some things won't work and you'll want to change them.

Start small, then build up. This way you'll save yourself from frustration when your completed design doesn't come together as you have expected.

Prototyping and stuff

Like ElKobold says, making a rough, quick prototype can be a great way to test the basic concepts and check that the main mechanisms of the game work, and you don't need the whole game to be there for that. You could create a bare minimum of cards that you wouldn't dream of publishing: say, just a few cards for a couple of the wizards and only enough to play a couple of turns. Then if that works as you would expect, you can add a few more cards and gradually build up from there.

It's good to hear that you have had some "failed" projects already. A game turning out to be no good is a great way to learn stuff, and as you have done, you can always plunder some of the ideas for later games.

As for the whole Magic thing: don't worry about comparisons. If you have ideas (and you clearly do) then just follow those wherever they take you, you will end up something that is yours. I think that if you are always saying, "Well, it's like Magic but different because you have dice instead of land, and there are different colours, and the colours have their own decks, and..." then you are potentially limiting yourself by always having that in your mind.

I'll try it this way...

Normally I sit down and spend the time to design, print and cut ALL the cards for my prototypes. And this is usually a lengthy process because most games have a fairly large amount of cards.

WIZ has 32 unique cards to design and 120 cards to print and cut...

So I'm all for trying a NEW method of prototyping - because I honestly don't know how long it will take to do all the effort required to bring the prototype to life!

But yeah, usually I sit down and design everything. And then I have a working prototype that I can try and play several times to see if the game has potential or not.

Sorry for taking so long to respond. But thank you for this idea. Like I said I will try it and see what it gives as results.

Thank you.

Chessex Poly dice have arrived!

Well the very colorful polyhedral dice have arrived from Chessex. It cost $8.00 for 10 dice, 5 for each player, all five (5) different colors matching the Wizards in WIZ.

They look like edible candy! :D Like Ju-Jubes...

The cool thing about these sets is that it is possible for me to RESELL the polyhedral dice... It's not like anyone sells five (5) dice sets with different colors. You can of course use your own set of polyhedral dice - and buy more expensive dice with freakier colors...

But for now I will be able to use these dice to do my pre-prototype testing. I just wanted to have a good look what the game *might* look like - before deciding more work needs to be put in! :P

Cheers.

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