Well I guess I wanted to post this thread to share with all the other Game Designers about the pitfalls and problems that one may encounter AFTER a successful KS. It was about 2 Years ago, in 2017 when we launched our KS for "TradeWorlds" (at the time it was called "Tradewars — Homeworld").
We got more funds than expected with over 250% the original Funding Goal... We were all happy about the results and the accomplishment. But unfortunately that was 2 years ago...