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LoveInPaintCreations's blog

Thoughts when trying to move forward

I've been working hard on the illustrations going into my game. I'm creating about 2 card illustrations a week and am pretty proud of what I'm producing.

Still, something is missing.

I'm not lacking in the progress department, since I'm moving forward with it, artistically, every day/week.

Still, something is nagging me.

I finally realized what it was yesterday: I haven't worked on the actual GAME in a few weeks. Aside from starting from scratch with the name issues (though I think I have a working title that I like now but not on that later) and the illustrations, of course.

Honey, She Has A Name!

Hero_Winner.jpg

I asked and you guys answered!

I have polled you guys, my social media, and everyone in the BoardGameGeek forum to figure out both the name of my animation game and the art style.  We had quite the list to choose from, too!

I'm not going to type out all of the names again, but if you'd like to see what the options were, you can see the original poll here

The final decision for the name? Well, it is:

Back To The Drawing Board: Amalgamate, Animate, Dominate!

And the winner is... {attached to this post!}

So why not decide the name and art style for myself, you ask?

Video Progress!

Showing off my current progress sketches for my card game 'Animation Amalgamation' (WORKING TITLE)

http://bit.ly/GameProgress (it's youtube)

Want To Name My Game?

Well hello there!

I have been diligently working on my game for the last couple of months and I have finally gotten to a point where I feel that I cannot wait any longer to name my game.

That is where YOU come in!

I have created a poll with all of the options that you guys so wonderfully provided. Now, all I need is for your to cast your vote for your favorites and from that, the name shall commence!

Let the games begin now by quickly casting your vote here: http://bit.ly/NameMyGame (it's surveymonkey, won't take you to a bad site, don't worry!)

The Devine Works of Art & Design

Hero Card

Everyone says that the Art and Design can make or break a game. Jamey Stegmaier wrote a wonderful article here. That’s exactly why I have been working on the artwork since I figured out the theme to my game.

I know everyone says that you should wait to work on the artwork until after your Kickstarter campaign is finished. Well, that may work for game designers that are not also illustrators, which is what I am.

Playtesting and Learning Some Lessons

Well, hello there, fellow designers!

I'm back again with an update on what I've been doing for my game these past couple of weeks.

Do forgive my tardiness in writing a post. With all the work I've been doing and trying to get myself and my family over a bout of Bronchitis (thanks, hubby!), but don't worry, I haven't been sitting on my hands. I have been working hard!

On my blog post on my website, I have written out specific questions/answers I received from my last playtest, on the 4th of July. I've also added some preliminary concept art on there as well.

I Thought It'd Be Easy, Then I Tried It

How many of us have thought that designing the cards would be nice and quick, since we already knew what layout we wanted?

No one? Really? Well fine, just me then.

When I created the first card's layout on paper, I thought, "Oh nice, this part'll go quickly and I can start illustrating the cards!"

Boy was that a lark!

It has taken me 8 full days to just type out each card, the abdomen, body part, character, and action cards. Look like there are...87 individual cards. All typed out. Whew that was more than I imagined!

That's next in my designing of my game, you ask?

1st Game, Mechanics and Rules (Even a picture!)

First Game Iteration

Well, Hello Again!

Time for my second blog post.

In this post, we will be diving into greater details of my game.

Just get on with it, you say! Fine fine; and away we go!

Let's see what kind of game mechanics my unnamed game with be using:
-Deck Building
-Character Building
-Conflict, Construction, and Escalation
-Hand Management
-Player Elimination
-Set Collection
-Take That

Quite a bit of mechanics going into one little game, isn't there?

Here are the rules I have written so far:

SETUP:
1. Shuffle cards really well.
2. Deal Character card to each player.

My First Game, My First Blog Post

Good Afternoon Fellow Designers!

I am new to both this glorious forum and game designing in general. I do have plenty of experience playing social games, namely card games. which is what I'm currently working on.

I can already hear you guys groaning at the thought of another social card game, and I totally understand. However, it has been said by many successful game designers to start with a card game, then moving onto more "meaty" games.

That being said, let's learn about my game, shall we?

Name: Haven't pinned that down yet, opinions are welcome!

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by Dr. Radut