I know that we are all here to discuss our own game designs and help each other along the way in hopes of one day getting our design published.
However, has anyone thought about collaborating on a game design via this website? What I mean by that is that someone maybe has a mechanic idea that he doesn't know what to do with, or has a theme but no mechanic. Or maybe has both, but the game is in its very early stages.
This person would submit his rough idea to an area on the website, and any other designer could post with their interest and ideas. At some point it will become apparent where the design is going, and the original proposer can choose to colloborate with another designer of his choice.
I have no idea if this would be feasible or not, because once you reach a certain point, one designer may not agree with the other one about what to do, but I could imagine they could make some sort of agreement.
I read somewhere that 2 designers can be better than 1 (some of the most popular games had more than 1 designer), and it would be interested to work closely with some of the other designers here. However, long-distance co-designing via emails or chat would be an extreme challenge. Both designers would need great communication and similar work ethics.
What do you guys think? Good idea or bad idea?
Another thought I had was to indicate your level of speed you would like to progress at. For example, if you want someone to collaborate on a design and you require someone that will give the game constant attention, then you would set the speed at Fast or even Rocket.
A scale might look like this:
Rocket - daily collaborations / heavy use of chat
Fast - 4 to 5 collaborations per week / moderate use of chat
Medium - 2 to 3 collaborations per week / light use of chat
Slow - 1 collaboration per week / little or no chat
Glacier - 1 collaboration every other week / little or no chat
I think Glacier speed would be the absolute minimum to get anything accomplished. Once you set the speed you are kind of committing yourself to follow through. However, I don't think it has to be a hard and fast rule per say, just a way to match up designers who have similar time goals.
I also think you would have to agree to split the workload 50-50, or very near that. Any other arrangement probably would not work in the long run.
Any other considerations?