Game Rating Attributes
I
I
The great thing about the Game Alignment system is that it can be pretty objective: while there might be some disagreement, there won
Quote:
05-06-2003 at 08:37, Mario wrote:
I played TransAmerica recently, and despite the ratings...
chaos - - - I - control
abstract - I - - - themed
light I - - - - heavy
...I like the game.
:-)
However, you see I
I like the attribute scoring system, but I think it is much more subjective than it might look.
If I were to score Lost Cities for example:
chaos - - I - - control
You have complete control over which card in your hand you place and where and when, but you might also argue that the luck of the draw is more important and therefore makes for a very chaotic game.
abstract I - - - - themed
Just a bunch of colored numbers really. Then again, I can see how some people would think of this as a very themed game, where the pictures on the card help convey the mood and how the -20 initial investment and the handshakes are integrated perfectly into the theme of the game.
light - I - - - heavy
A few difficult decisions, but usually pretty straightforward and fast. But another player might think that there is a hidden depth to this game and that finding the perfect play in each situation is very difficult and hard.
I think that a majority of people would more or less agree with my attribute ratings of Lost Cities, but some individuals would disagree. Therefore a rating system such as this one is only helpful when either a lot of people rate a game this way (averaging out results from individuals) or when an individual adds some comments with the ratings.
As for my contest entry:
chaos - I - - - control
Players have complete control over which tiles they place where, but a single play can drastically alter the boardposition, which introduces quite a bit of chaos and uncertainty into the game.
abstract - I - - - themed
It
I