Gamemaker-KD here, just want to say hi to everyone, I just joined this week. Wish I knew about this site earlier. Been making games for over 20 years and trying to get them on market for last 15 years. Long hard road. Games played at the table is my passion. I have two games coming out in 2005, can't wait.
General--ahoy there
Welcome aboard! Where have you been? Just kidding, I'm glad you could finally make it. What types of games do you design? Are you able to discuss the games you have coming out next year? We'd love to hear about them. Also, if can think of any ways to improve the community, please let me or another administrator know! We are always looking for ways to improve the site.
-Darke
Welcome....
And I hope you enjoy the site! It is amazing how much I have learned from being on the site, and I hope that you feel the same down the road.
Thanks for the reply. hey darkehorse I think I got this post reply thing now. First game due out jan 2005, title Scooby doo where are you,Travel Game. This is a card game using basic math with no number higher than ten. A fun way to enjoy math. Second game I'll be able to talk about after I go to the fall toy fair oct .19, will see the finished version than. this one is a board game. taking two more games with me to show.
Wow! This is a gold mine. Can you tell us how you went about (or how the publisher) obtaining a license to use Scooby Doo? Also do you predominantly design only kids games?
-Darke
Congratulations! Your experience will come in handy! There have been quite a few posts lately regarding licenses and intellectual property.
Most of the license topics seem like the designer is intentionally building a game around some piece of well-known intellectual property. This case seems a bit different, where Briarpatch saw an opportunity to use a license they could access and decided to paint a game already accepted in Scooby colors after the core mechanics (well, probably all of the mechanics) were laid out and submitted.
It's an interesting way to go about it, and for all those light, themed games out there, it makes perfect sense. Whether correct or not, I see the heavier licensed games (LOTR) as more of a commissioned job, or at least permissions, royalties, etc. were worked out well before the designers started designing (but again, probably through the publishers first, who then contact designers with previous experience with the company and appropriate mechanical tastes).
Welcome to the board!
Been making games for over 20 years and trying to get them on market for last 15 years.
Is this Scooby Doo game your first to be published?
Its great to see that staying the course on the "long hard road" can pay off for us non-published designers. You give guys like me hope.
Thanks
...I rather have my own game and characters make it to market if you know what I mean.
Really? I personally wouldn't care much if the theme or the characters of a design of mine would get changed by the publisher. Then again, I'm mostly a "mechanics first" guy.
- René Wiersma
Well I would have to say that no matter what the publisher wanted to change, if they wanted to publish one of my games, any change that gets the game out into the public works for me!
It is great to keep the game as close to the original design/theme as possible, but think about it, your game would actually be published!
I dont think I could pass up being published just because of some requested/required changes, would anyone pass up this chance to be published?
Hi and welcome! Can you tell us a little about yourself and some of your games that have been published or are forthcoming? Always good to hear from a fellow game maker!