...and I'm actually a beginner looking for suggestions, so this may be in the wrong forum.
I've had an idea for a game for some time based on the online comic strip that I draw, but I'm a little fuzzy on how to work the mechanics - I'm an art and comedy guy, not a heavy thinker. :)
Here's the basic premise. The characters in the strip are all college students, and there's also a notoriously hardnosed professor character. In the game, he's assigned a ridiculously tough paper which you'll need a certain book to finish. Only problem? There's only one copy, and of course all the other players want it too.
The point of the game would be to get the book (naturally) and collect Facts from it, and at the end of a certain number of rounds (or days) the paper would come due, and the player with the most Facts would be the winner.
What I envision is something akin to Cheapa-- Games' Captain Park's Imaginary Polar Expedition, where each player has a token, and the book is another token on the board starting in the Library. There'd be different areas of the campus to move to, and once a player had the book, it'd move with that player. The other players would then either find ways to wrest control of the book away, or of course the book would eventually have to be returned to the library (everyone always takes back their library books on time, right? ...yeah...).
At any rate, does anyone have any helpful suggestions, things I should read, or other games I should look at for ideas? I'd greatly appreciate it! Thanks to all!
Matt Nelson
Okay, let me explain Captain Park's a bit for those who haven't played (fun game, btw).
In Captain Park's, the premise is that you're all members of a gentleman's club, and the infamous CP is always coming back with tales of his heroic deeds of derring-do in faraway lands. Problem is, you've discovered he's a big fat liar. The solution is not to expose him, but to beat him at his own game. You and your friends compete to assemble your own tales of wonder and return to the Gentleman's Club to report your findings.
In the game, there are various types of cards which can only be played when you move to certain locales. In each turn, someone first puts out a token (indicating that you've been gone from the GC one month) and then can move to a location and do whatever is appropriate for that square. In the game, the actions are generally limited to drawing a new card, or if possible, playing a card. Every time you play a card, you may move to another location, but CP, who is also on the board, moves along a predetermined path as well. If he catches you, you lose all your month tokens (which must accrue to a certain amount before you can return to the GC and score an Adventure). There are three safe spaces from CP. That's the game in a nutshell.
In CPIPE, the cards all have various hilarious things printed on them (one of my favorite "fact" cards reads: "Lions Hunt At Night. Lions can see better in pitch darkness than a man can see in the day. By night, they sprout wings and swoop down upon their prey like giant eagles, carrying zebras off like rats."). I was thinking of having actual trivia printed on my cards, so the game would be somewhat educational as well as fun (hopefully), but the page idea could probably work the same way. Thanks very much for the suggestion! I eagerly welcome any others, however. :D The easy part for me will be producing all the artwork, heh heh...
Matt