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Sparks of Inspiration >> Where Do Game Ideas Come From

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jwieringo
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Joined: 12/31/1969

I was wondering how new game ideas come to you. Obviously, since you belong to this forum, you at some point decided that building a game would be fun. When an idea comes to you do you actively pursue it, or do you let it sit? That is, were you once struck with a design and went to town on it? Or were you, like me, simply a boardgaming enthusiast who loves boardgames so much that you just started wondering, "Could I do that? Could I design a game?"

With that out of the way, here´s the meat of my question. You probably enjoy designing games, but where do you start with one of your ideas? Where do they begin? Do you think of a theme and then decide should this be card based, should I include dice, and so on? Or do you have some other method?

To me, game designing is merely a hobby. A fragment of fun that, maybe, will one day disolve along with the other hobbies of my childhood that left when I hit my twenties. Maybe, because of that, game designing is much harder than that I thought when that first "a-ha!" moment struck me. Although, another reason could be the fact that I haven't played many games. An idea may strike me, but soon fade away as I find out that my idea is the game I played only minutes ago.

So, my final question is: what are some of your ideas for getting the ball rolling with a new game idea?

Stainer
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Joined: 12/31/1969
Sparks of Inspiration >> Where Do Game Ideas Come From

I think I've seen this question a few times on these boards. Actually, I think I even author'd it one time!! Exciting Times Indeed!

I read educational material and get ideas and theories for games through it.

Usually I think of an awesome mechanic and then build a game around it. The problem I'm finding is that it's hard to make the game feel complete and full using this method. It's hard sometimes to fit a theme to a mechanic.

I also get ideas from pooping. It's amazing what you can think of while pooping.

rd

CardboardAddict
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Joined: 12/31/1969
Sparks of Inspiration >> Where Do Game Ideas Come From

You asked two questions at the same time. The first being: 'Why are you guys on this forum?' Or better yet: 'Why do you design games?' and the second being: 'Where do you get your inspiration from'.
Well, for the first question, I , frankly, must say that I've got no idea whatsoever. I just used to play games a lot and always regretted the fact that there were so many subjects that weren't yet used in one or more board games. Then I started working on those ideas myself.
That's also where my ideas come from. First I see an interesting theme, like for example: The Salem Witch Trials. Then I start Googling and see if I can find anything on this subject. Then I search BGG to find out if it already exists and if not (in this case it didn't) I create a game about it myself.

Hamumu
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Sparks of Inspiration >> Where Do Game Ideas Come From

I've only done this one time, but it was a really cool experience - for one of the GDS contests here, the theme was something along the lines of "stacking animals" (I'm pretty sure they didn't have to stack, but it's what I thought of). I envisioned totem poles immediately. I asked my wife, who's a teacher, what tribes were known for totem poles. She immediately said "Tlingit", having just given her kids the assignment of researching various tribes.

So for the first time ever, I did RESEARCH. And it was really cool! I learned a bunch of stuff about their building of totem poles, where they're from, their spiritual beliefs, and so on, and almost everything I read made a perfect tie-in to a game. I included "yeks" in the game, which are their animal spirit guides. I chose the animals for the poles based on which animals were important to them. I made "Shaman cards" with special powers, and each power (except one, which just sounded appropriate and fulfilled a game function) came directly from Tlingit myths. I think some got chopped out for space before I posted it, and because they didn't work so well in testing. I learned so many dozens of different stories, I was disappointed I couldn't use any more of them. In fact, I ended up coming up with several other game ideas based on what I found. I also chopped out some informative exposition from the game overview.

It's really fun, and I may very well do it again someday. Some of the stuff you find when you research is practically a pre-written game rule, ripe for the plucking.

So yeah, researching stuff can really lead to finds. In general and along that vein, I tend to have my theme and "story" of the game, and that drives the mechanics. Another GDS entry I made, about making alumni association calls, developed a bunch of mechanics because of the theme (trying to make calls and getting busy signals if two players call at the same time, getting special powers like cheap rates and free evenings from a 'calling plan' you've signed up for). For me, it's all about digging into the theme and seeing what's in there.

Rick-Holzgrafe
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Sparks of Inspiration >> Where Do Game Ideas Come From

I'm an amateur designer, like the original poster. When I started trying to design games, I was desperate for ideas. I felt like I had to come up with a killer idea first, then work on it until I had a completed game.

After a while, something clicked in the back of my head and everything started to sound like a good theme for a game! I started a folder on my computer labeled "Ideas" and whenever I get a new notion for a game theme or mechanism, I describe it in a short paragraph or two and drop it in the Ideas folder.

Most of the ideas then sit in that folder, untouched, for weeks or months. I may never get around to doing anything with them. But some of them spark more concrete ideas, either immediately or eventually, and then I start designing an actual game.

I usually have several designs in progress at once, rather than concentrating hard on a single design. If I were working for publication I might do it differently, but as a hobbyist I find that this keeps me interested: if one game stalls out because of a lack of inspiration or problems I don't know how to solve, I'll shelve it for a while and switch to another. Days or weeks or months later, the older game may catch my attention again and ideas will start to flow.

The sort of things that give me ideas: Weather, grocery store tabloids, classic books, sports, pets, science fiction books... the list is endless, really. Here's an example that just popped into my head, and that I'll probably add to my Ideas folder:

I read a sci-fi book once in which spaceships traveled between stars by making a "jump" that affected both brains and electronics. When you emerge from the jump, your wits and your nav systems are both kind of scrambled for a few minutes, and you have to try to wake up fast and navigate through the chaos of other incoming, addled ships near the jump point. The author (it was Cherryh) made this sound very exciting, and I always wanted to write a computer game around the idea; now it occurs to me that one might do it as a board game. How? I dunno. Rolling dice, drawing cards, simultaneous ship movements by all players, anything that might lend an air of semi-controlled chaos. I'll add this paragraph to my Ideas folder, and probably forget about it for a while. Then maybe someday in the shower I'll remember it and think, "Hey, I know what to do with that..." and start a game design.

sedjtroll
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Sparks of Inspiration >> Where Do Game Ideas Come From

I'm not sure why or how I got into game designing. I've done a little thinking about this kind of thing ever since I was a kid. I used to want to play Dungeons and Dragons, and crete the adventures, etc. I played a decade of competetive magic and really enjoyed the deckbuilding aspect - and was pretty good at it. Many times one of my 'crazy' deck ideas ended up reflecting the pro tour champion decks, much later than my version.

About three years ago, I sort of tried to make a game. It didn't go very far and I never even got back to it. However a couple summers ago my friend Mohan told me he was interested in making a game. He told me about the basic concepts, but he had no rules or mechanics at all. I spent the weekend thinking about little else, and when he came over on Monday I had a practiaclly complete (mechanically) version of his game! He was suprised, but he liked some of it, and we worked on it together all summer and came up with a playable game: 8/7 Central (see GDW thread - it was game #3).

I found this website right about the time I tried to make that first game, and I was very entertained and interested in the whole thing. It's proven to be a great place to hang out, and game design has proven to be a very fun hobby. I'm really thrilled that I can play games like All For One and Terra Prime with people and see that hey work and are fun. I'm really excited about even the possibility that All For One might one day be published, and people might play it and enjoy it.

I get inspiration mostly from other people's ideas, really. As anyone who's been here a while can tell you, All For One - the game I've put the most time into, and that I talk about all the time on here - was actually not my idea at all. David Brain (Scurra on these boards) mentioned a Three Musketeers game and I thought it sounded really, really cool. to me it had that spark as something that was interetsting and exciting and could really work. David was kind enough to send me a prototype of the game, which I played with my friends. Before I played it, I had a million ideas as to how it could be made better/streamlined/modified, but I had promised to play it by his rules first. Sadly, noone liked the game by the then-current rules, including me. However, I tried it again later with my modifications, and it really felt more like the game I thought it could be. After much discussion and brow beating, I got David to agree with my ideas, and we both worked on refining it from there. Now it's in the trictrac design contest and was one of 19 selected out of 279 entries for Days of Wonder and Asmodee to consider publishing, and I think I speak for both Scurra and I when I say it's been very fun developing the game, and the game itself is quite fun too!

- Seth

YojimboUK
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Joined: 12/31/1969
Sparks of Inspiration >> Where Do Game Ideas Come From

Long showers.

Hambone
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Sparks of Inspiration >> Where Do Game Ideas Come From

I am a game player. I grew up with an extended family that never got together without a game. Cards, boardgames, word games, you name it. Several years ago, I started noting the mechanics of the games I was playing. I started really recognizing what I enjoyed about a particular game, and what was missing from games that I didn't enjoy. One day I had an enlightened moment and thought that I could create a SUPER-GAME that included all of my favorite elements. I quikly remembered the story of Frankenstein's Monster and decided that I should start smaller. So I took some of my favorite mechanics... and invited them over to play my game (ok, that wasnt that funny). Really, I stirred up several of my favorite games and came up with something that at least seems original. I will list just a few inspirations.

I assume most of you have played Acquire.http://www.boardgamegeek.com/game/5 I really loved trying to keep track of everyone's stock count. You are absolutly positive that you have the majority, only to discover you miscounted after you place the merger tile. I tried to include card counting in my game.

We used to play a game called Warior Knights. I am sure we never played the correct rules, but there was a favorite "Assembly Round" http://www.boardgamegeek.com/game/1143 Each player was allowed to vote on several topics. I started thinking about how a game could evolve as players voted on the rules. I was determined to have evolving rules in my game.

My brothers insisted on playing Risk. http://www.boardgamegeek.com/game/181 I hated that game. I could never roll the dice well enough to win. I was sure my strategy was superior, but I could never win. I decided my game would not have any dice. RANDOM SUCKS! The other thing I hated about Risk, was I always knew I would lose about six hours before the game ended. Why on Earth would that be enjoyable? I wanted to have a game where everyone (or most players anyway) thought they had a chance up until the end.

I can't remember the name, but I played a game at a friend's house where everyone had a good guy, and also controled a bad guy. The good guy walked around doing good things while avoiding the bad guys. And you could move your bad guy around, trying to make it harder on your opponent's good guys. That was my true inspiration to my theme. I created Mobsters, with the ability to bribe and put cops on their payroll.(see how I just reversed it and called it original?)

I could go on, but I really need to work on this months challenge game. That has been the personal challenge I have gotten out of this forum. I want to work on my creative skills and the short time frames are great for that. I still find myself referring to my favorite games of the past and present. I hope I add enough to them to call them original. I think I do. Thanks to everyone here for giving me a chance to share and soak up your experiences.

Remember to vote for my game on this month's challenge. You will never guess that mine is the "hungry hungry snowman" entry (just kidding)

Ska_baron
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Sparks of Inspiration >> Where Do Game Ideas Come From

My memories of game design began with making maps on warcraft 2 and making numerous dungeon maps for Heroquest adventures that sadly never were explored. Then after getting into MtG for a while I wanted to create a space themed CCG, but that ended up being just drawings in a notebook.

Fast forward to about a month ago, when I found this site and finally dug into BGG after having to neglect my gaming in lieu of finding my first place/job (darn reality). Now while at work on in my commute I think of lots of ideas and just write em all down and I'm currently working though about 2-3. I'm finding that working on a variety of ideas helps keep them all fresh =)

Now I just gotta get back into actually PLAYING games again with some regularity and variety!

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