Hi
When I send my game to the last monthly challenge (the only one I participated in) It had taken 1.5 hours between I had read the rules for the challenge and my entry was ready (then I had to rewrite some part of the text since I had a word count on 820 words). (The game is up for its first test the 10th December).
A question pops up in my head: How long time does it take to create a good, tested playable game prototype? It should not take so long time for a designers team or...
Apart from Sedjtroll and Scurra work on All for One (I hope I did get the game name right this time) I have not seen any real cooperation in designing games. With the technology we have (with internet) it should not be impossible to sit anywhere in the world and design a game together.
So, I have a suggestion for a little bigger challenge:
- Each entry should be placed by a team. Each designer team should consist of 3 designers. All teams have to register in advance and it will only be the team name that is presented until the final decision.
- The challenge will be held during a weekend. It will be 24 hours between the challenge is presented to the entries should be ready.
- An entry is a completed with rules and a playable prototype. The prototype should be tested before it's presented (within those 24 hours).
- On top of the normal challenge limitations, if some standard limitations are added as (game time 30 min-1 hour, components: standard (and a list of standard components should be presented), maximum 10 papers (size A4 or letter) to print (the rules not included), number of players: 3-5) it would be possible to get the games tested as a part of the review.
- All entries are tested before the final decision.
For this I can use my test team (we can probably play 8-10 games twice during a test session (45 minutes/game + review, 8 players/session)). All games have also been review and prepared in advance by two players.
Anyone thinks that this could be a good/interesting idea or does it totally stinks.
// Johan
I was thinking more like a one time only thing.
// Johan