I did a forum search with this question and nothing came up. I'm really interested in hearing what other people enjoy when playing games. What mechanics most interest you? If it was invented, would you ever eat a marshmellow with a chocolate center? I talking good chocolate here... like milk chocolate...mmmm chocolate and marshmellows...mmm
Me, I like card games and gambling. I'm not addicted to gambling or anything, I just like the thrill of spending money everyday... he he, no really, I don't gamble everyday.
I also like building stuff. I like starting at nothing and building an empire. Not just any empire, but a good one.
I also like random effects in a game. Like rolling a die (I actually prefer rolling two dice as opposed to one).
What do you like? I think it's good to see what other people like so we as game designers can build games with this in mind. Answering this question will help us all!
p.s. anybody keeps tabs on the newest ideas in the industry? If so... what do people think of the new Clout Fantasy game by Hidden City Games? My opinion is it won't be much fun... but I want to try it out first.
Love you,
Rob
Nice post.
Well what interest me is different storylines with a few twist or even more then a few twists. But I have seen the newest game advertisements and seem them at their main websites with all of the glamour that the publishers have put so much time and energy into them I just say to myself " Looks great and exciting but its the same story within a different local area of game history or what have you."
I also like character interaction and emotions. For instance. FF7 great story line and character structure. Secret of Mana for snes had great character and weapon combination and level up system but different story line. But when square keeps coming out with similar names and different characters their is the story line that hasn't changed for the different game consoles or handheld consoles.
I also like thinking on my next move of combat strategy or searching for the next newest weapon or item or anything that will get me to the next level.
What I don't get is why every company that comes out with a great new game for console or for p'n'p or for ccg or tcg they have used the word MANA. Like magic the gathering, if you don't have enough Mana you can't spend your attack card or how ever the game is played. Or go get the mana power and save the world blah blah blah. Its been done to death. I know there hasn't been anything new for awhile so I guess its fair to say use it until it dries up like a country water well.
But that is me when I look at the new storylines and other materials that each company use for their new game or storyline. What is there left for a storyline or action adventure or thriller? Why do we use the same stereo typical linear concept of writing story lines? Trying to make that new path which is about as slim as water goes through a crack.
Never mind I am just rambling on again.
Jesse