Not truly board game related, but there's some creative minds around here so I'm hoping for a spark.
Background:
I wrote the program that we use to track production in this joint. One of the things I do to keep sane is add in little "break time" games that people can play. Being a competitive person I always write a little stats routine to see who's best at any particular game.
I'm wrapping up my version of "Deal or no deal" to add to it and wanted to do something a little different for the rankings. I was just planning on using an "average win" to rank the players, but would like to get a bit fancier and do something like:
average winning amount
plus
add in something for the best amount they won so far
subract
something for the worst result they've had
add
something for the more games played to encourage more plays and not
rest on your laurels of a few good rounds.
But still keep it mostly weighted on average winning amount.
Anybody have any ideas of some kind of formula that might fit in with that thinking? Or any other ideas rather than strictly best average finish?
Thanks for any ideas.
--
Nick
Thanks for the ideas guys!
I think I'll give them all a shot with some actual data and see if I like the results.
Scurra - the reason I want to factor in the high/low games is that it adds more risk/payoff to pushing your luck. If you drop out early you'll never get a real high or low amount. Factoring those in just makes pushing on in the game a bit more daring. One high or low score if averaged among a bunch of games doesn't carry a lot of weight, I just want to give it some clought.
And I agree it's not much of a "game", but it works for some inter-office rivalry among what are basically a bunch of non-gamers.