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A Business Propsal To All Published Game Designers

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Anonymous

Hello, everyone.

I've designed and playtested a game called "Dealership Derby" which is based on selling cars to customers. Players must move their contract proposals toward the customers by playing cards and sweetening deals while other players try to do the same while impeding their progress. The object of the game is to have the most money when a player sells his eighth car.

I want to have this game seen not by a publisher, but by another game designer. I want to present the game to a publisher through an already established designer. I would accept a 25-75 split in royalties in favour of the established designer. I'm not looking for money, I'd just like to get a great game published.

If you have already published a game and live in (or will soon visit) Toronto, Canada, please write to me. I'd like to meet with you to show you a game that I think is on par with any 45-90 minute game. All I would expect from you, if you like my game, is to help me get an interview with a publisher. My e-mail address is:

laudemar84@hotmail.com

Thanks in advance,

Laudemar

Dralius
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A Business Propsal To All Published Game Designers

Sounds like what your looking for is a game broker; not a game designer. There are people who for a cut of the royalties will present your game to companies like Hasbro who will not deal directly with designers. I don’t know of anyone here who uses a broker but I am sure someone has contact information, or you could join SAZ and for your $75 they can get you what you need.

Anonymous
A Business Propsal To All Published Game Designers

$75.00??? Thanks for your reply, but I'm basically looking for an established partner who can help me get my game published. Perhaps what you suggest is the right approach, but I'd like someone who will be perpetually interested in the game's publication and success because he'll be earning 75% of the royalties.

My idea is that we would approach a publisher and we would tell him that we co-designed the game and that my "partner" (the published designer) will get 75% of the royalties IF (!) the publisher decides to publish the game.

Zzzzz
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A Business Propsal To All Published Game Designers

I am not sure how easy it will be to get a published designer to back your product, since they, as a published designer can make more of their own games and get 100% royalties, but best of luck, faartknocker!

FastLearner
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A Business Propsal To All Published Game Designers

If you look at it from the published designer's perspective, the only way this would be a good deal is if (a) the designer was completely out of ideas to propose (which is, based on the designers I know, utterly unlikely), or (b) the designer felt that your design was simply amazing and had huge potential and that a publisher would snap it up instantly (and not to slight you, but the odds are slim).

If you were a published designer with a backlog of stuff you'll get 100% of royalties on, stuff you'd like to see published and limited time to present to publishers, why would you want to promote this other designer's game?

Obviously if a published designer is interested, that's great, and I do wish you well! I just don't see it as being very likely.

-- Matthew

Hamumu
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Joined: 12/31/1969
A Business Propsal To All Published Game Designers

SAZ? Anybody got more info than an acronym and price?

jwarrend
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Joined: 08/03/2008
A Business Propsal To All Published Game Designers

Zzzzz wrote:
but best of luck, faartknocker!

Now that's the funniest sentence ever to appear in BGDF!

Quote:
SAZ? Anybody got more info than an acronym and price?

SAZ is the German game author's professional society ("S" is spiel, "A" is autoren, not sure what the z is). There's a yahoo group you could check out for more info: groups.yahoo.com/group/saz.

The membership in the society costs, I think, 50 Euros, but I'm not sure it really works as an agent in the way Dralius seems to suggest; I think what he was saying was more that they could put you in contact with an agent, not that they would act as one. There are other benefits to joining, I'm sure, but I'll let the info in yahoo group speak for itself.

As for faartknocker's idea, probably the SAZ group would have a higher bandwidth of published designers. I do think that Dralius is right, you'll have a better chance with an agent than with a designer. It sounds to me like you're asking a designer to misrepresent himself as having actually designed your game, in exchange for money. That sounds a lot like a bribe, and it's ethically questionable. I don't suspect many designers will want to go there (particularly since it won't be for all that much money anyway...). The agent route is more aboveboard. Or, if your game is intended for the hobby market, you can just pitch it to the publishers directly. If it's a good enough game, they'll be just as happy to put your name on it as Alan Moon or Reiner Knizia, unless of course "faartknocker" is your actual name...

Good luck,

Jeff

FastLearner
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A Business Propsal To All Published Game Designers

SAZ stands for SpieleAutorenZunft, a professional game designers guild (that welcomes amateurs as well). Our website is at http://www.spieleautorenzunft.de/ (click on the little British flag for English) and our Yahoo group is at http://games.groups.yahoo.com/group/saz/ .

Lots of helpful people, lots of good professional advice, information things like contracts and royalties (a recent mailing with advice on contracts was great), etc. Recommended.

I believe that the first official North American meeting will be held at this year's PowWow in July.

-- Matthew

s2alexan
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Joined: 10/25/2008
A Business Propsal To All Published Game Designers

Just submit it to publishers yourself!

As I've found out recently, many publishers (not mass-market ones, but most of the ones that publish euro-type games) accept submissions, and consider the game on its own merits, regardless of if you're a published designer. I've never had a game published, but have had good experiences dealing with publishers.

Just check out the major german and american game publishers. A great way to find them is the "gone cardboard" section on www.gamefest.com/news . That covers most of the American companies, and there's a link there for all the German companies too (most people at these companies speak english so that's not a problem). Check out their websites, and read their submission guidelines. You'll find most of them very helpful and friendly.

Zzzzz
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A Business Propsal To All Published Game Designers

jwarrend wrote:
Zzzzz wrote:
but best of luck, faartknocker!

Now that's the funniest sentence ever to appear in BGDF!

...

Jeff

Well it is not often that I get a chance to say anything funny, so I am happy to have amused someone. :)

Anonymous
A Business Propsal To All Published Game Designers

Thanks for all the helpful tips, everyone. I really appreciate them. I love playing and designing games and I've designed several for English classes which are currently being published in Toronto. Unfortunately, although educational, designing the games for an educational purpose cramped my style. A couple of months ago I got a great idea for a game and it developed very nicely. I've playtested it with many people and all have said that it's lots of fun and completely unlike other games they've played.

My problem is I'm not relentless. That's why I need a partner who is. I don't intend to "bribe" anyone, but rather to pay them for doing what bores me horribly; to solicit publishers. I have neither the time nor the will to do it, but I believe I've got a really good game that's just sitting here in my desk. Anyhow, if anyone is interested or has further recommendations please let me know. Thanks again.

Laudemar

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