Hi. Can anyone name a game designer who has designed a print based game board and then moved that design to an electronic PC game? I am comparing the navigationla features between a game when presented in a board format with the same game when presented as a PC version. Thanks.
Game Designer in 2 formats
I may not count, since I haven't been published yet (except for self-publishing), but I've done it twice ... once in each direction.
I did Castle Danger as a computer game first, then a tabletop later. For Keeps & Moats Chess, I worked out the game as a tabletop (which I'm *not* self-publishing), then did it as a computer game.
As for professionally-published games, there are a number of them that have been done both ways ... although I'm not sure what cross-over role any designer has played with both versions of a game.
-Bryk
Thanks. Have these been presented in a narrative format on PC?
I'm not sure what you mean by "presented in a narrative format" ... can you help me out on that one?
Thanks,
-Bryk
Here is a a few other games that has been ported.
Star Fleet battle
Heavy gear tactical battle
What I can say about these games is that the port is totally different from the original game. For example, star fleet battle was a space fleet strategy game, but the video game looked more like a action game where you move your ship in space and fire at your opponents. The only thing related to the games are the rules of the math behind the action game.
So there is many game port that does not actually look and work like the original game. They just take a concept and make a new game with it.
There's a fantastically good conversion of Carcasonne out there (so good, in fact, that I've bought it three times myself, not to mention as gifts for other people!) that includes all the essential single/multiplayer features (network. over IP, fully on-line) but is paradoxically a very bad way to learn how to play, since it's rare to be able to play it in a "social" fashion: the AI is particularly cut-throat and very tough to handle at the high levels.
http://www.carcassonne-online.com/index2.shtml (all in German, I'm afraid, but the game itself runs fine in English.)
I can't name exact designers, but there are games that have made that transition. Axies & Allies and Risk are the ones that come to mind.
Jeffrey J. Visgaitis
The Inner Circle
www.icirclegames.com