I live near Harrisburg, PA and I've seen several game stores come and go over the last decade. Because I've always loved games, I've sometimes thought about designing them (that's why I'm on this forum now) and I've sometimes thought about running a game store.
I've considered mortar-and-brick operations and web-run operations. My impression is that running a game store (real or virtual) is not a profitable venture and that most people get into it purely because they love games. BUT... Out of curiousity's sake I'm wondering what game stores stand to make in profits.
To simplify the answer, let's just stick to the profits on sales and not to facilities, utilities, and upkeep. What is the typical price that a retailer gets a game for and what is the markup? On that note, about how many games do retailers typically sell? I realize that the numbers may vary greatly from operation to operation, but lets just consider the extremes and the average. I guess FunAgain is the biggest games retailer in the USA (so we have a high-end extreme). At the other end of the spectrum we have a typical mom-n-pop shop (or start-up). Then there's a middle ground somewhere... so:
1. Best guess monthly games sold by a FunAgain?
2. Best guess monthly games sold by a typical game store?
3. Best guess monthly games sold by a start-up game store?
4. Typical markup on games (cost vs. retail)?
I'm not money hungry. I'm just wondering how easy it would be to make a living in something games related like a game store...
Mario
I can't speak for the quantities that a given store may sell. It greatly depends on location and the local market, store marketing efforts etc.
As far as mark-ups go, you can generally expect to purchase your inventory at 40%-60% of suggested retail, depending on the size of your purchases.
Hope that's a little help.