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Getting distributors and/or retailers to carry your games...

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fashun_diva
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Joined: 12/31/1969

I'm curious to know if anyone has tried pitching their game to distributors and/or retailers directly...

Are these parties receptive to new products?

Is it easier to get third party (e.g. an agent) to approach them on your behalf?

Thanks in advance for any input on this subject matter!

eve

Anonymous
Getting distributors and/or retailers to carry your games...

Quote:
I'm curious to know if anyone has tried pitching their game to distributors and/or retailers directly...

I'm sure that there is a lot of info on that subject her at BGDF. I was reading an article last night with some information on the subject Here is a link to the site of the group that made Search for Poseidon's Gold. They have a section telling about the process they went through to produce and market the game, the link takes you to the part where they started looking for retailers.

http://www.wilcotgroup.com/poseidon/making6.html

Hope it's of some help.

fashun_diva
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Joined: 12/31/1969
Getting distributors and/or retailers to carry your games...

I did a search of BGDF and found valuable info on distributors- but not really anything that specifically pertained to people's experiences/ the level of difficulty in getting distributors to carry one's game.

Thanks for the link- it was very useful :)

Dralius
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Joined: 07/26/2008
Getting distributors and/or retailers to carry your games...

I think everyone should read not just the part on marketing but the whole story. I do especially like the Final Thoughts page where he says, “Obviously, making a profit was not an initial motivation for the project. I decided that creating the game and producing something original was its own reward. I created a game that I love to play. Anything else that comes of it later will just be a bonus. Besides, I can think of a lot of other hobbies that are far more expensive.” Considering he spent in excess of $10,000 in two years and hundreds of hours on it with little financial return. I would like to know what these other hobbies he is speaking of are.

To somewhat answer the original question yes it takes allot of legwork to get a self-produced game out to the public. I do hand made games and only though luck, diligence and tenacity have I been able to get my retailers to pick it up. I have not gone through a third party for distribution because I produce in small volumes and it would not be of benefit to me at the quantities I deal in.

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