-What I mean is, how does one know when they have included too many components to their game? I have created a strategy card/board game a la Axis & Allies with card instead of plastic pieces. Components for the game are 3 decks of 80 "Resources" cards (includes warriors, weapons, armour and accessories) as well as the map, Treasury, Active (battle) pool, resources pool, P.O.W. camp and Graveyard, plus damage and territory markers (about 50 per player for a total of 150). Is this too many components to include?
Your thoughts/comments would be appreciated.
thanks for the replies. I think it'll be a little while before I can get rid of most of the chaff. To be honest the only components that are required are the cards and map and two 6-sided die, everything else, ie. treasury, pools, etc. can be done by the players when play begins...sounds like many more months of playtesting!!!!