I am considering trying to publish a microgame, and I a wondering how early in the process I should start researching my market.
I have a concept, prototype board and rules, and an outline of the rest of the product. Should I start trying to measure the interest now, or wait until I have a finished product before I start showing it around.
I figure, if the concept is bad, I should find out now. On the other hand, a lame sounding concept can become a great game.
Thanks for your help.
Mike DeSanto
mdesanto@enter.net
www.enter.net/~mdesanto
It is a new game, an expansion on "Postcard from the Revolution" (www.enter.net/~mdesanto/Games-Right-PftR.htm). The series will be called "Conflict in a Nutshell" and I am currently working on three books to cover the Thrity Years War.
Each product will have 1) a 12 or 16 page booklet (5.5x8.5) a letter size board and a counter sheet. The book contains 6 or 10 pages of history about the conflict being covered, 2 pages of rules and a 1 page scenario. Plus necessaries like a cover and title page.
The game itsself is a beginner complexity hex-and-counter war game. Play time is about 30 minutes. Cost will be $4 or $5 for PDF and $8 or $10 for POD or in a store (if it ever makes it to any).
Here is my quandry. This is an introductory game. It can be used to introduce history buffs to war games, or war gamers to history, or kids to both. The target audience is kids in the junior high age range, their parents, their teachers or all of the above.
So, what I need to figure out is: is the target audience interested in the product? To figure that out, should I start asking around now, or wait until I have a completed book to demonstrate with?
Mike DeSanto
mdesanto@enter.net
www.enter.net/~mdesanto