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If you created Monopoly

6 replies [Last post]
Anonymous

what percentage of the wholesale would you ask for, if you had a crystal ball?

I read one entry that the best you can get is 5% of the wholesale, so you are just making the fun for others to clear the cash.

Can someone tell me a few (the VERY FEW, I am sure) Great success stories there should be out there with some of these remarkable board games. I was told that Trivial Pursuit made it's creators millionaires, is this true?

Please explain the price structure, is it negotiable if the game becomes more successful etc. :?:

What if it expands to CD etc.

Anonymous
If you created Monopoly

I can tell you to go read a book. Try and find a copy of "the game inventers guide book" (it may be hand book) it has what you want to know and stuff you need to know and it's all from someone who can write in an intelligent and funny way and knows what they are talking about.

Anonymous
If you created Monopoly
Anonymous
If you created Monopoly

calypso wrote:
I was told that Trivial Pursuit made it's creators millionaires, is this true?

Great reward is never without great risk. I remember reaading somewhere (sorry, I can't remember where or I'd link to it) that the original run of Trivial Pursuit was made at a cost of $70+ per unit!! They made over 1,000 of them at GREAT expense hoping that it would pan out. It was a truly Herculean drive to get word of mouth going to generate what we know is their success story.

For every Trivial Pursuit there are thousands (if not more) possibly great games that never get the recognition they deserve (or the reward).

Anonymous
If you created Monopoly

Thank you for your replies.

Like most new designers (and Dreamers "Where would the world be without them?") I think I have a few sound ideas until I try putting them together.

I will get the guide book that you recommended.

Why I focused my question on the cash return is that it is costing me time and money getting things together, so I don't want to climb the mountain just to find out its a hill and the mountain is still ahead, especially if I get a good response from a publisher only to find out that my return is minimal.

Again thanks and I'll get the book, please keep your replies flowing if you can. Good luck with your great ideas too.

Oracle
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Joined: 06/22/2010
If you created Monopoly

SiskNY wrote:
I remember reaading somewhere (sorry, I can't remember where or I'd link to it) that the original run of Trivial Pursuit was made at a cost of $70+ per unit!! They made over 1,000 of them at GREAT expense hoping that it would pan out.

I can't provide a link, but we did discuss this in my economics class under economies of scale, so I can verify that it's true. I think it was $70 CDN, but it's still a major investment and back then the Canadian Dollar was worth more :). 600 of those little cards cost a fortune to print.

That's one of the reasons the cut a designer will get is so small. It is a major investment and risk to bring a game to market. The publisher will want maximum benefit for taking the risk. If you self-publish, you potential profit is higher, but so is your risk. The professional will also have the contacts to get a better deal on printing, get the game reviewed in the right places, and even just putting their name on it can give a big boost in sales.

It's very hard to get a game noticed by a publisher. My opinion is that if I'm not willing to invest in my own game, there's no way I have enough faith in it to sucessfully pitch it to publishers. If I am willing to invest in it, I may as well self publish. Of course, I don't have any games that far along yet and faced with the actual prospect of sinking a few thousand dollars into my project, my opinion might change.

Jason

boardgamegeezer
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Joined: 12/31/1969
Trivial Pursuit answer

Hi
At the time Trivial Pursuit came out there was only Monopoly or so around.
That time was also the era of the Filofax the yuppie people making money time.
So Trivial Pursuit got in the right time. Lots of people wanted to show others they were brainy so they bought Trivial Pursuit.
Nowadays theres thousands of games.

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