Hello, I've been reading these forums a lot and recently opened an account to try to ask for advice, so thanks in advance for all your help.
Background:
I've designed a board game. "produced" a full/complete prototype myself. Had 2 testing sessions with friends, which resulted in more changes and serious balancing, etc. Now its very near to full satisfaction by friends. To be tested again this weekend probably. + Have done a lot of reading and research on this whole subject.
Questions/Issues:
1) Lack of interest in board games within friends' circle makes it difficult to test it. There are no local game clubs that I can find which speak english. (Brussels). Any ideas? I read that a game needs to be testing MANY times. Where do you get so many people for testing?
2) Showing to people: Currently I just put a (C) mark and type stuff like property of, etc. When I will have chance to show the game to strangers/companies, do I really fall into risk? The trademark/design protection were quoted to me by lawyers above 500-1500 euro (say $1000) PER coutry. I am not in USA, so this is way too much money for me just for the protection, so I think I will stay with just the (C). Is this too risky? I was thinking companies would not need the trouble for stealing ideas?
3) Showing to people: Do I have to design a demo? Do I have to target X amount of players? 4? Is it ok that my prototype does not look fantastic? How much preparation time to I get to setup the game? or to show it?
4) Money: How much % to expect in royalties in the pocket if let's say the price is €50? I read that they subtract various costs from royalties? Do I set the price of the game or does the company? When they take over your game, do you have any contribution at all or they can do with it as they like? (I would like to participate if possible). On the other side, how much does it cost to produce 1 box of board game roughly (for example like Lord of the Rings) with figures and cards and scenery.
5) 3 rough idea cases: How much money can you make in a month from a not so much/ok/very successful board game? (1 game)
6) IT question: I use photoshop for graphics. If I write text there in small sizes, the printer does not print how it looks on screen. Graphics are great match to the screen, but the text is so hard to read. Anyone knows how to do it? I found that if I take the highest possible resolution then its much much better, but still not professional clear quality. Possible my printer is bad.
7) Cardlike feeling cards: When I print cards its ok, but paper is hard to play with. It bends, etc (I use thick expensive paper). How do you get this kind of a card smooth feeling. Is this a special paper or special printer or what? Never tried a laminating machine, quite expensive - €50 for the thing and then a lot more for the paper. Is this the answer though?
8) Game balancing. Is there a trick? There are so many elements in the game which have little to do with one another. How do you balance? I tried my best in excel giving points, weights to items, etc.
9) Male/female? Do you make the game for females, males? both? I am having a very hard time getting the females to love my game. The males seem to like it very much. What elements do females like in games? How to attract them? Last testing I did said female characters, seduction. I've implemented many, what I think, female items now, but advice would be helpful.
Ok, that's it I think.
Thank you very much for all and any help!
jwarrend, thank you immensely for your advice!
If I may ask about your reply:
a) If a popular game produces about $2-3000 a year for the designer, then why are the designers doing this? That's just enough for a few month's bills.
b) When you spoke about sending to publisher: I can prepare a good rulebook I suppose, but then, just to clarify, I have to send the entire prototype without my supervision? I must make good packaging then or sending in any box is just fine?
Thanks yet again.