Ok... I've read a few of the postings on patents and why or why not to pursue one for a game. But I would like to open up this topic for a broader discussion, and hopefully get some input from some of the more veteran game designers.
The reason for my opening the topic is this...
I've got an idea for a game that is so far 2 years in research and development. The concept of the game is excellent and I believe (as many of my beta-testers do (after having signed non-disclosure forms)) that the game has tremendous upside potential.
For the game development, I am ready to have the parts of the game (cards, pieces, board, box, etc) produced or purchased. But I am reluctant to make that step in fear that the concept of the game will be compromised. (the concept is unique and exceptional).
I have a patent attorney ready to do the work, but will require a rather princely sum!!!
Do I proceed with the production of the game prior to the patent? Do I wait and do the patent first? Do I forget about the patent altogether?
Experienced designers... Thoughts please!!!
Once an idea is put to paper, it is technically copyrighted, its then just a metter of proving it in court if it ever comes up. You can even put a little (c) next to the title :D But the (R) needs to be paid for.
Actually though, I'd like to throw in my thoughts here. I think protecting your idea overall is great, but minor aspects, such as WotC copyrighting the term "Library" as your draw deck seems ridiculous to me. For example, no one else can "tap" their cards, so games end up saying stupid crap like "pivot". Really, how detrimental would it be to WotC if I made a card game and called my draw deck the library. All that would do is simplify the industry. People who know card games would then know what I was talking about. I seriously doubt WotC would lose any money.
Protecting your idea as a whole, GREAT, because, dammit, it was your idea. But over-using copyrights is just stifling the industry and giving way to some pretty crappy games. And I don't know about everyone else, but not only do I make games, I occasionally like to play one or two, and it sucks that I only have a handful of decent choices out there.
Just my .02