I was reading the latest issue of The Games Journal, and there's a letter from Jim Deacove (of Family Pastimes games) observing that many games now seem to have an extensive list of "thank yous" in the rulebook. I am wondering, both from the company's and the designer's perspective, who can/should be thanked in the rulebook?
My personal feeling, as a designer, is that rulebook space is cheap enough, and a company should be willing to allow a designer to thank as many people as he wants to, so long as the designer feels that the individuals played a substantial role in getting the design in its current state; after all, the company is certainly benefitting from their efforts!
However, for some of us, that can be a pretty long list. I'm pretty sure that my game "Disciples" has already been tested by at least 25 different people. Should one thank every single playtester in the rulebook, or just those who played multiple times, or just those who offered feedback?
For my own testing, I'm appreciative of the time of all of the playtesters, however, some people were really just "warm bodies", people who played the game but didn't say anything of substance about the game afterwards, not even "I liked/disliked it". However, because I myself learned things about the game from each session, I feel like their efforts should still be acknowledged with a mention (although, this again doesn't distinguish between the people who were "truly helpful" and those who were just "a little helpful", but that's probably just the way it goes...)
It's my understanding that if a game is published, you'll get some complimentary copies to give to playtesters. Here again, the question becomes, "who's entitled to a copy?" What procedure do you use for deciding who should receive a copy?
I welcome any insight from published designers as to their experiences, as well as any opinions from those of us who aren't published but still have an idea of what seems fair to us!
Thanks,
Jeff
Many games I have seen recently go both ways. Knizia's LotR and expansions include a very short list of credits, whereas Testimony of Jacob Hollow has a pretty expansive list.
My personal feeling is to thank everyone possible. I try to acknowledge everyone who has playtested a game for me. I always acknowledge anyone who's ideas add mechanics to the game (credited with "Additional Design"). Like you said, space in the rulebooklet can be cheap, and it probably won't matter to the production company if you want to fully credit everyone involved.
Who get's a free copy once it's produced? That's another story! I would reserve copies for my main playtesters that I go to regularly and who contribute the most. I'm fortunate that many of my playtesters are families, so one game would suffice for 2-4 playtesters at a crack. I would not give a free game to someone that happened to be at my friend's house and offered to sit in a playtest session. Only to my regulars.