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Beyond the GDS ... where are they now?

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Brykovian
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Joined: 07/21/2008

I just noticed that ensor noted in the Hippodice thread that he and disclaimer were submitting their "Die Wichtelmänner" design (2nd place in the April 2005 GDS Challenge) to this year's Hippodice. Also noticed that jwarrend continues to work on his "The American Revolution" 2-player card game (submitted to the August 2005 GDS Challenge). And ... I've noticed other people mentioning here and there that they continue to adapt and improve on a design that started as a response to one of the GDS Challenges ...

So ... I started this thread to discuss any of the GDS Challenge entries that have continued to see design-time by their designer(s) ... and for people to voice which designs they'd like to see the designer continue to develop as well.

-Bryk

jwarrend
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Re: Beyond the GDS ... where are they now?

Brykovian wrote:
Also noticed that jwarrend continues to work on his "The American Revolution" 2-player card game (submitted to the August 2005 GDS Challenge).

Hey, someone actually reads my journal! I am continuing to work on tAR, I had a playtest with my wife that showed it to be horribly broken, so I need to do some work to answer what exactly should trigger the end of a battle, and what happens to the cards that were deployed to a battle but not lost as casualties after the battle is over. I'm still trying to come up with interesting answers to these questions.

-Jeff

Yogurt
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Beyond the GDS ... where are they now?

I've been working on this Z-Man monster project, which requires much more balancing than I'm used to, so I haven't developed any GDS games.

I'd like to develop Off Leash, my dogs in the park game where you fill the dogs with chase-able ideas. I hope to get back to it in 2006 when work and other commitments calm down.

Gremlins pulling apart a shared WW2 bomber is a great theme, but I'd want to use them in a different game. No rotating tiles.

I like the countdown auction part of Cupcakes Lords of Camp Legume, but you really need the hardware, and I have no way to do that.

I didn't really enjoy Arcadia that much, my transparent card game, so it joins the alien game and the kid's game as stuff-I-did-once. That's a really big drawer...

Yogurt

Challengers
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Joined: 12/31/1969
Noah's Ark

The positive response that I received about Noah's Ark (September 2005 GDS) has inspired me to explore the Christian Game Market.

(Although David and Goliath, from the July GDS, is based on a Bible story, it really doesn't fit the non-competitive style that I would promote to this market.)

Mitch

Rick-Holzgrafe
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Beyond the GDS ... where are they now?

Yogurt, "Off Leash" had me on the floor, it was so funny and attractive! I would love to see you develop that game.

I'd like to do something with my own entry in that GDS, "Top Dog," but it would need a lot of work. It's on my list of things-to-think-about when I find the time.

Kreitler
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Joined: 12/31/1969
Re: Beyond the GDS ... where are they now?

Brykovian wrote:

So ... I started this thread to discuss any of the GDS Challenge entries that have continued to see design-time by their designer(s) ... and for people to voice which designs they'd like to see the designer continue to develop as well.

After getting some positive feedback on Secret Garden, I changed it up a bit, turning it from Faeries and flowers into Psionic Rebels and Police State Armored Cops. Er...yeah, I guess it was a total makeover, in some sense. That's a game I may bang out (called "Psi Cops"), but it's not high on my priority list.

I fleshed out the design for PayLoad! (the "include a gadget" contest). I threw out the radial pinball device because I'm not engineer enough to make one (and it's far from downloadable!), replacing it with a simple shuffleboard mechanic. Of all my GDS entries, that's the one I'm most likely to develop this next year.

Finally, I based The Day the Earth Ran Screaming on a mechanic from an earlier design called Bloc War. I thought tDtERS would help me work out some problems with the other game. It didn't help much, but I continued to bang on Bloc War until I was happy with it. I entered it in this year's Hippodice and recently tested it at Millennium Con here in Austin, where it performed pretty well (for all of the four people who tried it... :-|).

As for the rest of my entries...they've all fared pretty poorly. I think that reflects a less impassioned and more "crafts"-oriented approach: I make a design to a given spec rather than out of an idea that excites me innately. That's a great discipline, but I'm not craftsman enough to pull it off like most of the rest of you guys...

Mark

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