I would like to suggest that for the next showdown, people list the mechanics requirements at the top/bottom of their submission, and say what bit of the game they think satisfies it. For a lot of the games submitted, I found it hard to work out how they thought the restrictions had been satisfied.
In seven out of the eleven entries I felt that at least one of the four requirements wasn't covered, the pick-up and delivery one being the most ignored (or hard to perceive), specially the delivery part. While my first vote received the best score AND in my perception met the four requirements, I had then a group of six entries closely competing for my other two votes. I then applied the requirement fullfilment criteria to take the final decision.
As for the images issue, I voted for one non-illustrated and two illustrated entries, though I feel one of the later would have received my vote anyway (and the same rank), even without the illustration. That said, I didn't let (or so I feel) illustration quality influence my voting. I only valued the illustrations as a way to comunicate significant information about the game, not just aesthetics. If a game needs a map, I want to see the map (topologically), no matter if it's scanned from a napkin doodle or from a highly artistic hyperrealistic 3D render.
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