This got my "Best Gadget" vote. The "ideal car" generator is elegant in its simplicity and, more importantly, would probably actually work precisely as designed. The game itself was well thought-out and presented, though it felt like some of the rules could be streamlined. As far as the presentation goes, all I can say is "Seo's art is gorgeous." I wish I had that kind of talent... Nice job all around.
I'm flattered. :-)
This is the first game design I sort of complete, so I wasn't really expecting any votes, just using the showdown deadline to force me to put things toghether and get some feedback afterwards.
Glad you liked the art (though I'm planning on giving it a cleaner, more comic-book look, something in the line of Coop's drawings). As for my talent, feel free to grab a bit of it for any of your projects; just let me know if I can help you with art for any project you have, I'll be happy to be of help.
I thought seo's design for his Hot Rod gadget was just gorgeous. My jaw dropped when I saw it. In the end though, Payload got my gadget vote, because I'd seen pachinko boards like Hot Rod before, but radial pinball was entirely new to me. Also, the Hot Rod gadget could probably be replaced by dice or cards, whereas the Payload launcher had no easy substitute.
Well, thanks. You guys are spoiling me. ;-)
I totally agree about my gadget being just dice (or cards) on steroids, easily replaceable. That bothered me a bit, but I decided to keep it and make it doable rather than keep trying to come up with a better idea that would probably not come in time, or force me to redesign the gameplay, which would have been very time consuming, so I played for the safe bet. The rolling cubes attached to the pachinko board were quite original, IMHO, so I felt the device was original ebough to fit the contest rules. But I definitely share your feeling.
Actually the gadget design limits the number of variations, while cards or dice would give more freedom, so that might be a weakness. OTOH, dice or cards wouldn't automatically give the image of the ideal car, so that I think is an argument that favors the gadget against dice or cards. Not too strong an argument, though. ;-)
By the way, if I were building Hot Rod for real, I'd let the players see the bouncing ball as it falls. That's part of the fun, guessing which way it will go.
Great idea, yogurt. :-)
I could place the sky inside the pachinko board, make the front (currently internal) face clear plastic, and cut the image of the car and the route at the skyline. That will also add a nice depth to the gadget. I like it. :-)
"Hot Rod Mania" got my #3 vote. I really liked the theme. I mechanics of building the cars is very cool.
Thanks. :-)
After I begun working on this idea I recalled an old PC game I loved to play: Street-Rod. That one was about bulding a faster car and winning races, though, while mine is more about getting as many different pieces as you can to be able to match the ideal car, but de garage theme is definitelly fascinating.
Seo