Hats off to Sebastian, Hamumu and doho123! I was really happy to see Under the Cupboard score well - it was special!
It seems that my strength is coming up with wacky ideas, and my weakness is putting them all together coherently. My David and Goliath entry suffered a glaring omission: I failed to clarify how Goliath could win. In the intro, I mentioned that Goliath must demoralize David. Somewhere on the cutting floor is the actual rule: if David's morale cards are all red, Goliath wins immediately. If I were to do this game completely, I'd scrap the auction and just let them buy stuff whenever they entered the market places. I'm not a hardcore RPG'er, I kinda winged it - but I was pleased that the map idea was well-received.
Mitch
It depends a bit on how hard it is to stack the wall pieces. I was thinking, if I can stack all 9 of my initial pieces, that makes me almost invulnerable on the first turn. 2d6 vs 9 is bad bet, since most of the time it will lose an elephant, and when it succeeds it only removes a few stones, which I can add back on my next turn. Knocking down that wall would probably require cooperation from about 3 or 4 players, and that's a losing proposition for most of them, so it doesn't seem likely to happen.