(Note: this challenge has been completed)
Game Design Showdown
April 2005 Challenge - "Thanks to the Little People"
(The full title was too long to fit in the thread subject line.)
Theme: The game's central theme must revolve around at least 1 race of mythical/mystical small people ... sprites, fairies, gnomes, imps, Menehune, nisse, or whatever you prefer. It can include more than 1 type, if you wish.
Genre: Set Collection
Mechanics Limitations:
- Cards must be used for something
- There must be a hidden information mechanic (but, players having their own "hand" of cards does not count)
- There should not be a central board (by this, I'm trying to avoid the big central board used by all players to move things around and interact as the main focus of the game ... individual player boards, scoring tracks, and other items used mainly for organization and accounting are fine)
End Date: 21-April-2005, Noon CST (approximately)
Voting: 21-April-2005 through 28-April-2005
More discussion, questions and "clarifications" regarding this challenge can be found on this thread: http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2335
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This challenge has been completed!
The list of challenge entries, including their designers, are listed in the following posts ... the results of voting are given in the final post of this thread.
A thread for critiquing the entries can be found here: http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2374
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Entry #1 -- Secret Garden
by Kreitler
Secret Garden
Overview
In Secret Garden, players try to earn the most points by planting desirable flowers in their gardens and keeping undesirable ones out. Each player assumes the role of a magical gardener -- Elf, Sprite, Pixie, Gnome, Brownie, or Faerie. He plants and harvests "good" flowers in his garden, and tries to plant less desirable ones in the gardens of other players.
Quick Rules Summary
Number of players: 2-6
Object: collect sets to get the highest score.
Equipment:
"Little People" cards (1 each of Elf, Sprite, Pixie, Gnome, Brownie, Faerie)
"Garden Board" (6)
"flower cards" (72, in 6 suits (lily, rose, etc), each suit contains 3 cards of value 1, 3 of value 2, 3 of value 3, and 3 of value 4).
Players select a "little people" card and keep it hidden until the end of the game.
Players take a "garden board" and place it before them.
Players take turns playing "flower cards" onto the garden boards. In his turn, a player first replenishes his hand from either the draw pile or his garden board, then plays cards onto his or other players' garden boards. Hand limit is 4 for 2 players, 5 for 3 or 4 players, and 6 for 5 or 6 players.
If any of his plays results in a set of three like flowers on any board, the board's owner immediately scores the set. If two or three of the flower card values match, the set is worth that much (example: 1, 1, 4 = 1 point) . If no values match, the set is worth the middle value (example: 2, 3, 4 = 3 points). Once scored, sets are removed from the garden boards and placed next to the owning player.
Play continues until a player takes the last flower card from the draw pile and completes his turn.
At the end of the game, all players reveal their hidden "little people" cards and tally their final scores. Each race of little person (Sprite, Pixie, Gnome, Elf, Brownie, and Faerie) prefers one suit and dislikes one suit. Sets of the preferred suit count double. Sets of the disliked suit count negative. All other suits add at face value.
--------- That's it, you're done, unless you're really interested in rules details ---------
Game Setup:
Each player draws a "Little People" card to determine his race. Players keep these hidden until game end.
Each player grabs a "Garden Board", with space for 6 cards.
One player shuffles the "flower card" deck and deals a full hand (4 cards for two players, 5 cards for three or four, or 6 cards for five or six) to the other players.
Game Play
The dealer starts, and play proceeds clockwise.
On his turn, a player first replenishes his hand from the draw pile, cards in his garden, or both.
After replenishing, a player can play as many cards as he likes, one at a time, up to the hand limit. He may play them into his or any other garden (a garden holds at most 6 cards).
If, after any played card, a garden holds three flowers cards of the same suit, the player who owns the garden must claim the "set" (i.e., remove it from his garden and score it).
Play continues in this fashion until the player who empties the draw pile ends his turn.
Scoring
Players score sets as they are formed.
A group of 3 like flower cards comprises a set.
Each flower card has a value, 1-4.
If two or three of the values match, the set takes that value (ex: 1,1,4 = 1 and 3, 3, 3 = 3).
If none of the values match, the set takes the middle value (ex: 1, 2, 3 = 2).
Final Scoring
At the end of the game, players reveal their "little people" cards and compute their final scores.
Each gardner has his favorite and least favorite types of flower.
Sets of the "favorite" group are worth double value.
Sets of the "least favorite" group score negative points.
Add all of a player's set values to arrive at his final score.
Flower preferences
Elves like orchids and dislike lillies
[/][/][/][/][/]Gnomes like violets and dislike sunflowers
Sprites like roses and dislike tulips
Pixies like sunflowers and dislike roses
Brownies like lillies and dislike violets.
Faeries like tulips and dislike orchids.