Note: This Challenge has been completed.
Game Design Showdown
August 2005 Challenge - "Travelin' Light"
Background: From time-to-time someone puts up a request on the BoardGameGeek about games in small packages that could be easily stuck into a backpack and played while sitting on a train or riding in a car. This month's Showdown Challenge will be to design a game that would nicely fit into that description.
Design Limitations:
- Card Game - The game should mainly revolve around a deck of cards (standard playing cards or fully custom-made cards). Other items needed for the game should be restricted to easy-to-handle items that are either supplied as part of the game or would be easy to find (coins, toothpicks, etc.).
- Small Package - All supplied components should be able to be packaged in a double-wide card box (a small box designed to hold 2 decks of standard playing cards side-by-side).
- 2-player Game - The game should be playable, in some fashion, by 2 players. Being playable as a solitaire, or by more than 2 players is perfectly fine as well.
Start Date: 11-August-2005
End Date: 22-August-2005, Noon EST (approximately)
Voting: 22-August-2005 through 29-August-2005
This Challenge is has been completed.
The results of the Challenge voting are shown in the final post to this thread.
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A thread for critiques and comments on the entries for this Challenge can be found here:
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=3058
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For more info ...
Please read the Showdown Overview Thread, which lays out all of the background rules concerning this challenge ...
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2230
Questions, comments, and "clarifications" for this specific Challenge can be handled on the following thread ...
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=3044
Enjoy!
-Bryk
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Entry #1 - Belemmer
by Kumberdak
Object
This is a strategic two player card game that uses a standard 52 card deck. The name “Belemmer” comes from the Dutch word meaning “obstruct”. In this game the object is to block in your opponent using your higher ranked cards, leaving them unable to make a move. The winner will be the player who is best able to make the right offensive and defensive moves with the cards available to him.
Setup
First the 52 cards are divided into two piles—26 red and 26 black. Next, each of the two piles are shuffled separately and placed face up on the table. One player is “red” and the other is “black”. Alternating between players, each places one card at a time (face up) onto the table making a 4 by 4 grid of cards—8 red and 8 black.
Once the sixteen cards have been placed on the table, you’re ready to begin. A coin toss can be used to determine who goes first. Heads – Red. Tails – Black.
Gameplay
Lets say for example, red is going first. He has the option of moving any one red card or single stack of cards (with a red card on top) one place to the left, right, up or down—but not diagonally. The only requirements to this move are that he places his card(s) on top of a black card (the black card can be on top of a stack of cards) of a lower rank. Ex. King beats Queen, Jack, 10, 9, and so on. There is only one exception to this rule. An Ace, although normally counted as a “one” (and normally beaten by any card) is ranked higher than any of the face cards. Basically, an Ace can be beaten by any number card 2 – 10, but will beat any face card. (Just remember the term: “Ace beats Face”.)
After making his move, red takes the next “face up” card off the top of his pile and places it in the empty space from which he moved. Now it is blacks turn.
Players alternate turns until one of them can no longer make a legal move and is defeated. If both players have no cards remaining, the game is over and the player with the largest total card value is the winner.
Final Card Values:
Ace cards are worth 1 point each.
Number cards are each worth the number on their card.
Face cards are worth 10 points each.